public override void LoadContent() { //--------------------------------------------------------------------------------------------------------- // Create all the managers! //--------------------------------------------------------------------------------------------------------- TextureManager.Create(); ImageManager.Create(); SpriteManager.Create(); SoundManager.Create(); BoxSpriteManager.Create(); SpriteBatchManager.Create(); TimerManager.Create(); ProxySpriteManager.Create(); ProxyBoxSpriteManager.Create(); GameObjectManager.Create(); ColPairManager.Create(); GlyphManager.Create(); FontManager.Create(); //--------------------------------------------------------------------------------------------------------- // Add the Sound Assets //--------------------------------------------------------------------------------------------------------- SoundManager.Add(Sound.Name.InvaderMarch1, 0.05f); SoundManager.Add(Sound.Name.InvaderMarch2, 0.05f); SoundManager.Add(Sound.Name.InvaderMarch3, 0.05f); SoundManager.Add(Sound.Name.InvaderMarch4, 0.05f); SoundManager.Add(Sound.Name.Invaderkilled, 0.025f); SoundManager.Add(Sound.Name.Shoot, 0.025f); SoundManager.Add(Sound.Name.UFOHighPitch); SoundManager.Add(Sound.Name.UFOLowPitch, 0.01f); SoundManager.Add(Sound.Name.Uninitialized); //--------------------------------------------------------------------------------------------------------- // Add the Texture and all the Images //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Invader); Texture pTexture = TextureManager.Add(Texture.Name.Consolas36pt); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); ImageManager.Add(Image.Name.ShieldBrick); ImageManager.Add(Image.Name.Ship); ImageManager.Add(Image.Name.Missile); ImageManager.Add(Image.Name.SmallInvader1); ImageManager.Add(Image.Name.SmallInvader2); ImageManager.Add(Image.Name.MediumInvader1); ImageManager.Add(Image.Name.MediumInvader2); ImageManager.Add(Image.Name.LargeInvader1); ImageManager.Add(Image.Name.LargeInvader2); ImageManager.Add(Image.Name.UFO); ImageManager.Add(Image.Name.BombPlain); ImageManager.Add(Image.Name.BombZigZag1); ImageManager.Add(Image.Name.BombZigZag2); ImageManager.Add(Image.Name.BombZigZag3); ImageManager.Add(Image.Name.BombZigZag4); ImageManager.Add(Image.Name.BombDagger1); ImageManager.Add(Image.Name.BombDagger2); ImageManager.Add(Image.Name.BombDagger3); ImageManager.Add(Image.Name.BombDagger4); ImageManager.Add(Image.Name.BombRolling1); ImageManager.Add(Image.Name.BombRolling2); ImageManager.Add(Image.Name.BombRolling3); ImageManager.Add(Image.Name.InvaderDeath1); ImageManager.Add(Image.Name.InvaderDeath2); ImageManager.Add(Image.Name.UFODeath); ImageManager.Add(Image.Name.ShipDeath1); ImageManager.Add(Image.Name.ShipDeath2); ImageManager.Add(Image.Name.BombDeath); //--------------------------------------------------------------------------------------------------------- // Add all the Sprites and BoxSprites (x,y pos not needed since its determined by factory upon object creation) //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(Sprite.Name.ShieldBrick, Image.Name.ShieldBrick, 0, 0, Constants.shieldBrickWidth, Constants.shieldBrickHeight, new Azul.Color(0.0f, 0.5f, 0.0f)); SpriteManager.Add(Sprite.Name.Ship, Image.Name.Ship, 0, 0, Constants.shipWidth, Constants.shipHeight); SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missile, 0, 0, Constants.missileWidth, Constants.missileHeight); SpriteManager.Add(Sprite.Name.SmallInvader, Image.Name.SmallInvader1, 0, 0, Constants.smallInvaderWidth, Constants.smallInvaderHeight, new Azul.Color(0.5f, 0.0f, 0.5f)); SpriteManager.Add(Sprite.Name.MediumInvader, Image.Name.MediumInvader1, 0, 0, Constants.mediumInvaderWidth, Constants.mediumInvaderHeight, new Azul.Color(0.3f, 0.0f, 0.75f)); SpriteManager.Add(Sprite.Name.LargeInvader, Image.Name.LargeInvader1, 0, 0, Constants.largeInvaderWidth, Constants.largeInvaderHeight, new Azul.Color(0.25f, 0.0f, 1.0f)); SpriteManager.Add(Sprite.Name.UFO, Image.Name.UFO, 0, 0, Constants.UFOWidth, Constants.UFOHeight, new Azul.Color(0.75f, 0.2f, 0.2f)); SpriteManager.Add(Sprite.Name.BombPlain, Image.Name.BombPlain, 0, 0, Constants.bombPlainWidth, Constants.bombPlainHeight); SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag1, 0, 0, Constants.bombZigZagWidth, Constants.bombZigZagHeight); SpriteManager.Add(Sprite.Name.BombDagger, Image.Name.BombDagger1, 0, 0, Constants.bombDaggerWidth, Constants.bombDaggerHeight); SpriteManager.Add(Sprite.Name.BombRolling, Image.Name.BombRolling1, 0, 0, Constants.bombRollingWidth1, Constants.bombRollingHeight1); SpriteManager.Add(Sprite.Name.InvaderDeath, Image.Name.InvaderDeath1, -50, -50, Constants.largeInvaderWidth, Constants.largeInvaderHeight, new Azul.Color(0.5f, 0.5f, 0.1f)); SpriteManager.Add(Sprite.Name.BombDeath, Image.Name.BombDeath, -50, -50, Constants.bombDaggerWidth, Constants.bombDaggerHeight, new Azul.Color(0.75f, 0.1f, 0.1f)); // Add BoxSprites (size of box gets determined by GameObject's ColObject) BoxSpriteManager.Add(BoxSprite.Name.ShipBox, new Azul.Color(0.25f, 1.0f, 0.5f)); BoxSpriteManager.Add(BoxSprite.Name.MissileBox, new Azul.Color(0.25f, 1.0f, 0.5f)); BoxSpriteManager.Add(BoxSprite.Name.SmallInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.MediumInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.LargeInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.InvaderColumnBox, new Azul.Color(0.0f, 1.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.InvaderGridBox, new Azul.Color(0.25f, 0.25f, 1.0f)); BoxSpriteManager.Add(BoxSprite.Name.UFOBox, new Azul.Color(1.0f, 0.0f, 1.0f)); BoxSpriteManager.Add(BoxSprite.Name.WallBox, new Azul.Color(1.0f, 1.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.GameSpaceBox, new Azul.Color(1.0f, 1.0f, 1.0f)); BoxSpriteManager.Add(BoxSprite.Name.ShieldBrickBox, new Azul.Color(0.0f, 0.0f, 0.0f)); BoxSpriteManager.Add(BoxSprite.Name.ShieldColumnBox, new Azul.Color(0.25f, 0.25f, 0.75f)); BoxSpriteManager.Add(BoxSprite.Name.ShieldBox, new Azul.Color(0.25f, 0.75f, 0.25f)); BoxSpriteManager.Add(BoxSprite.Name.ShieldZoneBox, new Azul.Color(0.25f, 0.25f, 1.0f)); BoxSpriteManager.Add(BoxSprite.Name.BombBox, new Azul.Color(0.25f, 0.25f, 1.0f)); // Create batches for group processing and rendering SpriteBatchManager.Add(SpriteBatch.Name.Texts); SpriteBatchManager.Add(SpriteBatch.Name.Boxes); SpriteBatchManager.Add(SpriteBatch.Name.Sprites); SpriteBatch pSBatch = SpriteBatchManager.Find(SpriteBatch.Name.Boxes); pSBatch.enabled = false; pSBatch = SpriteBatchManager.Add(SpriteBatch.Name.Deaths); pSBatch.Attach(SpriteManager.Find(Sprite.Name.BombDeath)); pSBatch.Attach(SpriteManager.Find(Sprite.Name.InvaderDeath)); //--------------------------------------------------------------------------------------------------------- // Create Header Fonts //--------------------------------------------------------------------------------------------------------- Font pScoreHeader1 = FontManager.Add(Font.Name.ScoreHeader1, SpriteBatch.Name.Texts, " SCORE<1> ", Glyph.Name.Consolas36pt, 100, 1000); Font pScoreHeader2 = FontManager.Add(Font.Name.ScoreHeader2, SpriteBatch.Name.Texts, " SCORE<2> ", Glyph.Name.Consolas36pt, 650, 1000); Font HighScoreHeader = FontManager.Add(Font.Name.HighScoreHeader, SpriteBatch.Name.Texts, "HI-SCORE", Glyph.Name.Consolas36pt, 400, 1000); FontManager.Add(Font.Name.Score1, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, pScoreHeader1.pFontSprite.x + 30, 960); FontManager.Add(Font.Name.Score2, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, pScoreHeader2.pFontSprite.x + 30, 960); FontManager.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, HighScoreHeader.pFontSprite.x + 30, 960); Font pLives = FontManager.Add(Font.Name.Lives, SpriteBatch.Name.Texts, "0", Glyph.Name.Consolas36pt, 50, 100); Font pCredits = FontManager.Add(Font.Name.Credits, SpriteBatch.Name.Texts, "CREDITS 00", Glyph.Name.Consolas36pt, 650, 100); GameManager.Create(this); GameManager.SetGameState(GameManager.State.AttractScreen); GameManager.Initialize(); // Setup toggle boxes input observer InputSubject pInputSubject = InputManager.GetBSubject(); pInputSubject.Attach(new ToggleSpriteBoxObserver()); }
public Game() { // Demo/Select Screen this.roundNum = 1; TextureManager.Create(2, 2); ImageManager.Create(5, 2); SpriteManager.Create(5, 2); SpriteBoxManager.Create(1, 1); SpriteBatchManager.Create(2, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); ProxySpriteManager.Create(10, 5); CollisionPairManager.Create(2, 1); SoundManager.Create(9, 1); FontManager.Create(26, 10); ScoreManager.Initialize(); //--------------------------------------------------------------------------------------------------------- // Load Textures //--------------------------------------------------------------------------------------------------------- Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga"); Texture pShieldTexture = TextureManager.Add(TextureName.Shields, "Shield.tga"); TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(SoundName.explosion); SoundManager.Add(SoundName.fastInvader1); SoundManager.Add(SoundName.fastInvader2); SoundManager.Add(SoundName.fastInvader3); SoundManager.Add(SoundName.fastInvader4); SoundManager.Add(SoundName.invaderKilled); SoundManager.Add(SoundName.shoot); SoundManager.Add(SoundName.ufoHighPitch); SoundManager.Add(SoundName.ufoLowPitch); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch sbAliens = SpriteBatchManager.Add(SpriteBatchName.Aliens); SpriteBatch sbBoxes = SpriteBatchManager.Add(SpriteBatchName.Boxes); SpriteBatch sbShips = SpriteBatchManager.Add(SpriteBatchName.Ships); SpriteBatch sbSplats = SpriteBatchManager.Add(SpriteBatchName.Splats); SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields); SpriteBatch sbFonts = SpriteBatchManager.Add(SpriteBatchName.Fonts); InitializeImageManager(); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f); // Input InputSubject inputSubject; inputSubject = InputManager.GetOneSubject(); inputSubject.RegisterObserver(new OnePlayerObserver()); inputSubject = InputManager.GetArrowLeftSubject(); inputSubject.RegisterObserver(new MoveLeftObserver()); inputSubject = InputManager.GetArrowRightSubject(); inputSubject.RegisterObserver(new MoveRightObserver()); inputSubject = InputManager.GetSpaceSubject(); inputSubject.RegisterObserver(new ShootObserver()); //inputSubject = InputManager.GetTwoSubject(); //inputSubject.RegisterObserver(new TwoPlayerObserver()); TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent()); }
public static void LoadFonts() { //----------------------------------------------- //Font, Glyph Load FontManager.AddXml(Glyph.Name.SpaceInvadersMono4, "SpaceInvadersMono4.xml", Texture.Name.SpaceInvadersMono4); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Initialize Game State Attributes hiScore = 0; numCredits = 0; twoPlayerMode = false; player1 = new Player(Player.Name.Player1); player2 = new Player(Player.Name.Player2); //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(3, 1); ImageManager.Create(10, 2); SpriteManager.Create(10, 2); SpriteBoxManager.Create(20, 2); SpriteProxyManager.Create(50, 5); SpriteAnimationManager.Create(10, 2); TimerManager.Create(50, 10); CollisionPairManager.Create(10, 2); GlyphManager.Create(3, 1); FontManager.Create(5, 1); SoundEngineManager.Create(); //--------------------------------------------------------------------------------------------------------- // Initialize Game-Scoped Non-Singleton Managers //--------------------------------------------------------------------------------------------------------- this.pGameSpriteBatchManager = new SpriteBatchManager(3, 1); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- pRedColor = new Azul.Color(0.9019f, 0.0784f, 0.0784f, 1.0f); pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "Aliens.tga"); TextureManager.Add(Texture.Name.Shield, "Shield.tga"); TextureManager.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); //--------------------------------------------------------------------------------------------------------- // Load the Fonts //--------------------------------------------------------------------------------------------------------- FontManager.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- // Aliens ImageManager.Add(Image.Name.OpenJellyfishAlien, Texture.Name.Aliens, 47.0f, 23.0f, 185.0f, 121.0f); ImageManager.Add(Image.Name.ClosedJellyfishAlien, Texture.Name.Aliens, 51.0f, 178.0f, 178.0f, 120.0f); ImageManager.Add(Image.Name.OpenCrabAlien, Texture.Name.Aliens, 316.0f, 24.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.ClosedCrabAlien, Texture.Name.Aliens, 316.0f, 179.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.OpenSquidAlien, Texture.Name.Aliens, 608.0f, 25.0f, 127.0f, 120.0f); ImageManager.Add(Image.Name.ClosedSquidAlien, Texture.Name.Aliens, 611.0f, 178.0f, 122.0f, 119.0f); ImageManager.Add(Image.Name.FlyingSaucer, Texture.Name.Aliens, 80.0f, 500.0f, 223.0f, 105.0f); // Shields ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 174, 110, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 153, 94, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 153, 99, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 173, 129, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 213, 94, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 213, 99, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 193, 129, 10, 5); // Bombs ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 378, 798, 15, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 643, 42, 99); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 112, 798, 42, 84); // Other ImageManager.Add(Image.Name.CoreCannon, Texture.Name.Aliens, 51.0f, 332.0f, 192.0f, 120.0f); ImageManager.Add(Image.Name.Missle, Texture.Name.Aliens, 419.0f, 699.0f, 16.0f, 58.0f); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- // Aliens SpriteManager.Add(Sprite.Name.JellyfishAlien, Image.Name.OpenJellyfishAlien, 100.0f, 0.0f, 48.0f, 33.0f); SpriteManager.Add(Sprite.Name.CrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 45.0f, 30.0f); SpriteManager.Add(Sprite.Name.SquidAlien, Image.Name.OpenSquidAlien, 300.0f, 200.0f, 33.0f, 30.0f); SpriteManager.Add(Sprite.Name.FlyingSaucer, Image.Name.FlyingSaucer, 400.0f, 500.0f, 58.0f, 28.0f, pRedColor); SpriteManager.Add(Sprite.Name.GiantCrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 180.0f, 120.0f, pGreenColor); // Shields SpriteManager.Add(Sprite.Name.Brick, Image.Name.Brick, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 12, 6); // Bombs SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 10, 20); SpriteManager.Add(Sprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 20); SpriteManager.Add(Sprite.Name.BombCross, Image.Name.BombCross, 100, 100, 10, 20); // Other SpriteManager.Add(Sprite.Name.CoreCannon, Image.Name.CoreCannon, 400.0f, 40.0f, 50.0f, 30.0f, pGreenColor); SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missle, 400.0f, 70.0f, 4.0f, 14.0f); //--------------------------------------------------------------------------------------------------------- // Sprite Animations //--------------------------------------------------------------------------------------------------------- // Squid Alien SpriteAnimation pSquidAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.SquidAlien, Sprite.Name.SquidAlien); pSquidAnimation.Attach(Image.Name.ClosedSquidAlien); pSquidAnimation.Attach(Image.Name.OpenSquidAlien); // Crab Alien SpriteAnimation pCrabAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.CrabAlien, Sprite.Name.CrabAlien); pCrabAnimation.Attach(Image.Name.ClosedCrabAlien); pCrabAnimation.Attach(Image.Name.OpenCrabAlien); // JellyFish Alien SpriteAnimation pJellyfishAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.JellyfishAlien, Sprite.Name.JellyfishAlien); pJellyfishAnimation.Attach(Image.Name.ClosedJellyfishAlien); pJellyfishAnimation.Attach(Image.Name.OpenJellyfishAlien); //--------------------------------------------------------------------------------------------------------- // Create Game-Scoped SpriteBatches //--------------------------------------------------------------------------------------------------------- pGameTexts_SpriteBatch = this.pGameSpriteBatchManager.Add(SpriteBatch.Name.GameTexts); FontManager.Add(Font.Name.Player1ScoreTitle, pGameTexts_SpriteBatch, "SCORE <1>", Glyph.Name.Consolas36pt, 50, 825); FontManager.Add(Font.Name.Player2ScoreTitle, pGameTexts_SpriteBatch, "SCORE <2>", Glyph.Name.Consolas36pt, 650, 825); FontManager.Add(Font.Name.HighScoreTitle, pGameTexts_SpriteBatch, "HI-SCORE", Glyph.Name.Consolas36pt, 350, 825); FontManager.Add(Font.Name.Player1Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 80, 775); FontManager.Add(Font.Name.Player2Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player2).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 680, 775); FontManager.Add(Font.Name.HighScore, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetHiScore().ToString("D4"), Glyph.Name.Consolas36pt, 380, 775); FontManager.Add(Font.Name.GameCredits, pGameTexts_SpriteBatch, "CREDIT " + GameStateManager.GetGame().GetNumCredits(), Glyph.Name.Consolas36pt, 650, 50); //--------------------------------------------------------------------------------------------------------- // Load State-specific content //--------------------------------------------------------------------------------------------------------- GameStateManager.GetState(GameStateManager.GameState.Attract).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player1).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player2).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.End).LoadContent(); // Game State -- Initialize in Attract mode this.pGameState = GameStateManager.GetState(GameStateManager.GameState.Attract); this.AttachStateInputObservers(); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(1, 1); ImageManager.Create(5, 2); GameSpriteManager.Create(4, 2); BoxSpriteManager.Create(3, 1); SpriteBatchManager.Create(3, 1); ProxySpriteManager.Create(10, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); CollisionPairManager.Create(3, 1); InputManager.Create(); SoundManager.Create(); GlyphManager.Create(3, 1); FontManager.Create(3, 1); ScoreManager.Create(); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "aliens14x14.tga"); TextureManager.Add(Texture.Name.Shield, "birds_N_shield.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- ImageManager.Add(Image.Name.Octopus0, Texture.Name.Aliens, 56, 28, 168, 112); ImageManager.Add(Image.Name.Octopus1, Texture.Name.Aliens, 56, 182, 168, 112); ImageManager.Add(Image.Name.Crab1, Texture.Name.Aliens, 322, 182, 154, 112); ImageManager.Add(Image.Name.Crab0, Texture.Name.Aliens, 322, 28, 154, 112); ImageManager.Add(Image.Name.Squid0, Texture.Name.Aliens, 616, 28, 112, 112); ImageManager.Add(Image.Name.Squid1, Texture.Name.Aliens, 616, 182, 112, 112); ImageManager.Add(Image.Name.UFO, Texture.Name.Aliens, 84, 504, 224, 98); ImageManager.Add(Image.Name.Missile, Texture.Name.Aliens, 378, 798, 14, 98); ImageManager.Add(Image.Name.Player, Texture.Name.Aliens, 57, 336, 182, 112); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 196, 798, 42, 84); ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 630, 798, 14, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 644, 42, 98); ImageManager.Add(Image.Name.UFO_Explosion, Texture.Name.Aliens, 42, 643, 294, 112); ImageManager.Add(Image.Name.Player_Explosion1, Texture.Name.Aliens, 308, 336, 210, 112); ImageManager.Add(Image.Name.Player_Explosion2, Texture.Name.Aliens, 560, 336, 224, 112); ImageManager.Add(Image.Name.Missile_Explosion, Texture.Name.Aliens, 406, 490, 112, 112); ImageManager.Add(Image.Name.Alien_Explosion2, Texture.Name.Aliens, 574, 490, 182, 112); ImageManager.Add(Image.Name.Bomb_Explosion, Texture.Name.Aliens, 700, 798, 84, 112); ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.Squid0, 400, 200, Constant.ALIEN_WIDTH - 10, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.Octopus0, 50, 500, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Crab, Image.Name.Crab0, 100, 300, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, Constant.WINDOW_WIDTH / 2, 0, 4, 20); GameSpriteManager.Add(GameSprite.Name.Player, Image.Name.Player, Constant.WINDOW_WIDTH / 2, 30, 40.0f, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombCross, Image.Name.BombCross, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.UFO, Image.Name.UFO, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20); GameSpriteManager.Add(GameSprite.Name.Missile_Explosion, Image.Name.Missile_Explosion, 0, 0, 10, 10); GameSpriteManager.Add(GameSprite.Name.UFO_Explosion, Image.Name.UFO_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20); GameSpriteManager.Add(GameSprite.Name.Player_Explosion, Image.Name.Player_Explosion1, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 25.0f); GameSpriteManager.Add(GameSprite.Name.Bomb_Explosion, Image.Name.Bomb_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 10, 10); GameSpriteManager.Add(GameSprite.Name.Alien_Explosion, Image.Name.Alien_Explosion2, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top0, Image.Name.BrickLeft_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top1, Image.Name.BrickLeft_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Bottom, Image.Name.BrickLeft_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Top0, Image.Name.BrickRight_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Top1, Image.Name.BrickRight_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Bottom, Image.Name.BrickRight_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatch //--------------------------------------------------------------------------------------------------------- SpriteBatch pSB_Aliens = SpriteBatchManager.Add(SpriteBatch.Name.GameSprites); SpriteBatch pSB_Boxes = SpriteBatchManager.Add(SpriteBatch.Name.BoxSprites); SpriteBatch pSB_Shields = SpriteBatchManager.Add(SpriteBatch.Name.ShieldSprites); SpriteBatch pSB_Bombs = SpriteBatchManager.Add(SpriteBatch.Name.BombSprites); SpriteBatch pSB_Texts = SpriteBatchManager.Add(SpriteBatch.Name.TextSprite); SpriteBatch pSB_Effect = SpriteBatchManager.Add(SpriteBatch.Name.ExplosionEffectSprite); pSB_Boxes.GetSBNodeManager().ToggleDraw(); AlienGroup pAlienGroup = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, -1, 0.0f, 0.0f); pSB_Boxes.Attach(pAlienGroup.pColObject.pBoxSprite); GameObjectManager.Attach(pAlienGroup); ShieldGroup pShieldGroup = new ShieldGroup(GameObject.Name.ShieldRoot, GameSprite.Name.NullObject, -1, 0.0f, 0.0f); pSB_Boxes.Attach(pShieldGroup.pColObject.pBoxSprite); GameObjectManager.Attach(pShieldGroup); AlienManager.Create(); ShieldNodeManager.Create(); GameSceneManager.Create(); GameScene.Create(); GameScene.SetGameScene(GameState.SceneName.Select); }