public void loadAliens() { AlienFactory alienFactory = FactoryManager.getAlienFactry(); AlienGrid alienGrid = (AlienGrid)alienFactory.createAlien(Alien.AlienType.AlienGrid, GameObject.GameObjectName.AlienGrid, 0); alienFactory.setParent(alienGrid); for (int i = 0; i < 11; i++) { alienFactory.setParent(alienGrid); Alien pColumn = alienFactory.createAlien(Alien.AlienType.Column, GameObject.GameObjectName.Column, i + 1, 0.0f, 0.0f); //set Parent alienFactory.setParent(pColumn); float x = Unit.alienPosX; float y = Unit.alienPosY; alienFactory.createAlien(Alien.AlienType.Crab, GameObject.GameObjectName.Crab, i + 2, x + i * 50.0f, y); alienFactory.createAlien(Alien.AlienType.Squid, GameObject.GameObjectName.Squid, i + 3, x + i * 50.0f, y - 60); alienFactory.createAlien(Alien.AlienType.Squid, GameObject.GameObjectName.Squid, i + 4, x + i * 50.0f, y - 120); alienFactory.createAlien(Alien.AlienType.Octopus, GameObject.GameObjectName.Octopus, i + 5, x + i * 50.0f, y - 180); alienFactory.createAlien(Alien.AlienType.Octopus, GameObject.GameObjectName.Octopus, i + 6, x + i * 50.0f, y - 240); } IrrKlang.ISoundEngine sndEngine = FactoryManager.getSoundEngine(); AlienGridAnimation alienGridAni = new AlienGridAnimation(alienGrid, sndEngine); TimerManager.sortedAdd(TimerEvent.TimerEventName.SpriteAnimation, alienGridAni, Unit.AlienGridMoveEventTime); }
public override void execute(float deltaTime) { IrrKlang.ISoundEngine soundEngine = FactoryManager.getSoundEngine(); if (ufo.launch) { IrrKlang.ISound music = soundEngine.Play2D("ufo_lowpitch.wav"); music.Volume = 0.2f; TimerManager.sortedAdd(TimerEvent.TimerEventName.UFOPlaySound, this, 2.2f); } }
public override void shoot(CannonShip ship) { // Debug.WriteLine("ShipReadyState shoot"); StraightMissile missile = ShipManager.activateMissile(); Debug.Assert(missile != null); missile.x = ship.x; missile.y = ship.y; missile.launchMissile(); IrrKlang.ISoundEngine sndEngine = FactoryManager.getSoundEngine(); IrrKlang.ISound music = sndEngine.Play2D("shoot.wav"); music.Volume = 0.2f; this.handle(ship); }
public void activateCollisions() { IrrKlang.ISoundEngine sndEngine = FactoryManager.getSoundEngine(); CollisionPair Bomb_Ship = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Ship, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot)); Bomb_Ship.attach(new GameEndObserver()); Bomb_Ship.attach(new ShipDeathFreezeObserver(Unit.gameFreezeTime)); Bomb_Ship.attach(new SoundObserver(sndEngine, "Explosion.wav")); Bomb_Ship.attach(new BombCollideObserver()); Bomb_Ship.attach(new BombShipCollideObserver()); CollisionPair Alien_Missile = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Missile, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot)); Alien_Missile.attach(new AlienMissileObserver()); Alien_Missile.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Alien_Missile.attach(new ShipReadyObserver()); CollisionPair Alien_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot)); Alien_Wall.attach(new AlienWallObserver()); // Alien_Wall.attach(new SoundObserver(sndEngine, "Explosion.wav")); CollisionPair Alien_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid)); Alien_Shield.attach(new ShieldHitObserver()); CollisionPair Alien_Ship = CollisionPairManager.add(CollisionPair.CollisionPairName.Alien_Ship, GameObjectNodeManager.find(GameObject.GameObjectName.AlienGrid), GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot)); Alien_Ship.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Alien_Ship.attach(new GameOverObserver()); Alien_Ship.attach(new GameEndObserver()); CollisionPair Missile_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Missile_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot)); Missile_Wall.attach(new ShipReadyObserver()); // Missile_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Missile_Wall.attach(new MissileRemoveObserver()); CollisionPair Missile_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Missile_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid)); Missile_Shield.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Missile_Shield.attach(new ShieldHitObserver()); Missile_Shield.attach(new ShieldMissileObserver()); Missile_Shield.attach(new ShipReadyObserver()); CollisionPair Ship_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Ship_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.ShipRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot)); // Ship_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Ship_Wall.attach(new ShipWallObserver()); CollisionPair Bomb_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot)); // Bomb_Wall.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Bomb_Wall.attach(new BombCollideObserver()); CollisionPair Bomb_Missile = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Missile, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot)); Bomb_Missile.attach(new BombCollideObserver()); // Bomb_Missile.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Bomb_Missile.attach(new ShipReadyObserver()); Bomb_Missile.attach(new MissileRemoveObserver()); CollisionPair Bomb_Shield = CollisionPairManager.add(CollisionPair.CollisionPairName.Bomb_Shield, GameObjectNodeManager.find(GameObject.GameObjectName.BombRoot), GameObjectNodeManager.find(GameObject.GameObjectName.ShieldGrid)); Bomb_Shield.attach(new BombCollideObserver()); // Bomb_Shield.attach(new SoundObserver(sndEngine, "invaderkilled.wav")); Bomb_Shield.attach(new ShieldHitObserver()); CollisionPair Misisle_UFO = CollisionPairManager.add(CollisionPair.CollisionPairName.Misisle_UFO, GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot), GameObjectNodeManager.find(GameObject.GameObjectName.UFORoot)); Misisle_UFO.attach(new UFOMissileObserver()); Misisle_UFO.attach(new ShipReadyObserver()); Misisle_UFO.attach(new SoundObserver(sndEngine, "ufo_highpitch.wav")); // Misisle_UFO.attach(new UFOLaunchObserver()); CollisionPair UFO_Wall = CollisionPairManager.add(CollisionPair.CollisionPairName.UFO_Wall, GameObjectNodeManager.find(GameObject.GameObjectName.UFORoot), GameObjectNodeManager.find(GameObject.GameObjectName.WallRoot)); UFO_Wall.attach(new UFOLaunchObserver()); }