//public override void Transition() //{ // // update SpriteBatchMan() // SpriteBatchMan.SetActive(this.poSpriteBatchMan); //} public override void Entering() { // update SpriteBatchMan() SpriteBatchMan.SetActive(this.poSpriteBatchMan); GameObjectMan.SetActive(this.poGameObjectMan); TimerMan.SetActive(this.poTimerMan); ShipMan.SetActive(this.poShipMan); DelayedObjectMan.SetActive(this.poDelayedObjectMan); // Update timer since last pause float t0 = GlobalTimer.GetTime(); float t1 = this.TimeAtPause; float delta = t0 - t1; TimerMan.PauseUpdate(delta); }
public override void Initialize() { //this.name = SceneContext.Scene.Play; this.numLives = 3; this.isDead = false; //--------------------------------------------------------------------------------------------------------- // Unique Managers //--------------------------------------------------------------------------------------------------------- this.poSpriteBatchMan = new SpriteBatchMan(3, 1); SpriteBatchMan.SetActive(this.poSpriteBatchMan); this.poGameObjectMan = new GameObjectMan(3, 1); GameObjectMan.SetActive(this.poGameObjectMan); this.poTimerMan = new TimerMan(3, 1); TimerMan.SetActive(this.poTimerMan); this.poDelayedObjectMan = new DelayedObjectMan(); DelayedObjectMan.SetActive(this.poDelayedObjectMan); //--------------------------------------------------------------------------------------------------------- // Initialize Input Keys //--------------------------------------------------------------------------------------------------------- this.poInputMan = new InputMan(); InputMan.SetActive(this.poInputMan); InputSubject pInputSubject; pInputSubject = InputMan.GetArrowRightSubject(); pInputSubject.Attach(new MoveRightObserver()); pInputSubject = InputMan.GetArrowLeftSubject(); pInputSubject.Attach(new MoveLeftObserver()); pInputSubject = InputMan.GetSpaceSubject(); pInputSubject.Attach(new ShootObserver()); pInputSubject = InputMan.GetKey_B_Subject(); pInputSubject.Attach(new Key_B_Observer()); pInputSubject = InputMan.GetKey_1_Subject(); pInputSubject.Attach(new Key_1_Observer()); pInputSubject = InputMan.GetKey_2_Subject(); pInputSubject.Attach(new Key_2_Observer()); pInputSubject = InputMan.GetKey_Q_Subject(); pInputSubject.Attach(new Key_Q_Observer()); //--------------------------------------------------------------------------------------------------------- // Sound //--------------------------------------------------------------------------------------------------------- // start up the engine SoundEngineMan.Add(SoundEngine.Name.AlienA, "fastinvader1.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.AlienB, "fastinvader2.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.AlienC, "fastinvader3.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.AlienD, "fastinvader4.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.Shoot, "shoot.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.Invaderkilled, "invaderkilled.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.Explosion, "explosion.wav", 0.2f); SoundEngineMan.Add(SoundEngine.Name.UFO_HighPitch, "ufo_highpitch.wav", 0.5f); SoundEngineMan.Add(SoundEngine.Name.UFO_LowPitch, "ufo_lowpitch.wav", 0.2f); //--------------------------------------------------------------------------------------------------------- // Font //--------------------------------------------------------------------------------------------------------- Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- this.poGameSpriteMan = new GameSpriteMan(3, 1); GameSpriteMan.SetActive(this.poGameSpriteMan); // ----- Aliens ----- GameSpriteMan.Add(GameSprite.Name.SquidOpen, Image.Name.SquidOpen, 50, 550, 22, 22); GameSpriteMan.Add(GameSprite.Name.CrabOpen, Image.Name.CrabOpen, 50, 510, 25, 25); GameSpriteMan.Add(GameSprite.Name.OctopusOpen, Image.Name.OctopusOpen, 50, 430, 28, 28); // ----- UFO ----- GameSpriteMan.Add(GameSprite.Name.UFO, Image.Name.UFO, 0, 500, 40, 18); // ----- Missile ----- GameSpriteMan.Add(GameSprite.Name.Missile, Image.Name.Missile, 50, 430, 4, 15); // ----- Ship ----- GameSpriteMan.Add(GameSprite.Name.Ship, Image.Name.Ship, 50, 430, 50, 25); // ----- Splats ----- GameSpriteMan.Add(GameSprite.Name.SplatAlien, Image.Name.AlienSplat, 100, 100, 22, 22); GameSpriteMan.Add(GameSprite.Name.SplatBomb, Image.Name.BombSplat, 100, 100, 7, 17); GameSpriteMan.Add(GameSprite.Name.SplatMissile, Image.Name.MissleSplat, 100, 100, 20, 15); GameSpriteMan.Add(GameSprite.Name.SplatUFO, Image.Name.UFOSplat, 100, 100, 40, 18); GameSpriteMan.Add(GameSprite.Name.SplatShip, Image.Name.ShipSplat, 100, 100, 50, 25); // ----- Bombs ----- GameSpriteMan.Add(GameSprite.Name.BombDragger, Image.Name.BombDragger, 100, 100, 7, 17); GameSpriteMan.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, 100, 100, 7, 17); GameSpriteMan.Add(GameSprite.Name.BombRolling, Image.Name.BombRolling, 100, 100, 7, 17); GameSpriteMan.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 17); // ----- Shields ----- float brick_W = 15.0f; float brick_H = 6.0f; GameSpriteMan.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, brick_W, brick_H); GameSpriteMan.Add(GameSprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, brick_W, brick_H); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatch //--------------------------------------------------------------------------------------------------------- SpriteBatch pSB_Aliens = this.poSpriteBatchMan.Add(SpriteBatch.Name.Aliens, 100); SpriteBatch pSB_Shields = this.poSpriteBatchMan.Add(SpriteBatch.Name.Shields, 200); SpriteBatch pSB_Texts = this.poSpriteBatchMan.Add(SpriteBatch.Name.Texts, 300); SpriteBatch pSB_Box = this.poSpriteBatchMan.Add(SpriteBatch.Name.Boxes, 400); //--------------------------------------------------------------------------------------------------------- // Create Aliens //--------------------------------------------------------------------------------------------------------- // Create the Aliens factory AlienFactory AF = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes); // Initialize Grid AlienGrid pGrid = (AlienGrid)AF.Create(GameObject.Name.AlienGrid, AlienCategory.Type.Grid); // Generate Aliens pGrid.GenerateAlien(this.poGameObjectMan); MoveCommand pMoveGrid = new MoveCommand(pGrid); TimerMan.Add(TimeEvent.Name.MoveGrid, pMoveGrid, 0.5f); //--------------------------------------------------------------------------------------------------------- // Timer //--------------------------------------------------------------------------------------------------------- // Create animation for Squid sprite AnimationSprite pAnimSquid = new AnimationSprite(GameSprite.Name.SquidOpen); // Attach Squid images to cycle pAnimSquid.Attach(Image.Name.SquidOpen); pAnimSquid.Attach(Image.Name.SquidClosed); // Create animation for Crab sprite AnimationSprite pAnimCrab = new AnimationSprite(GameSprite.Name.CrabOpen); // Attach Crab images to cycle pAnimCrab.Attach(Image.Name.CrabOpen); pAnimCrab.Attach(Image.Name.CrabClosed); // Create animation for Octopus sprite AnimationSprite pAnimOctopus = new AnimationSprite(GameSprite.Name.OctopusOpen); // Attach Octopus images to cycle pAnimOctopus.Attach(Image.Name.OctopusOpen); pAnimOctopus.Attach(Image.Name.OctopusClosed); // Add AnimationSprite to timer TimerMan.Add(TimeEvent.Name.SwapAliens, pAnimSquid, 0.5f); TimerMan.Add(TimeEvent.Name.SwapAliens, pAnimCrab, 0.5f); TimerMan.Add(TimeEvent.Name.SwapAliens, pAnimOctopus, 0.5f); // Add Grid Tempo GridSoundTempoEvent pGridTempo = new GridSoundTempoEvent(); pGridTempo.Attach(SoundEngine.Name.AlienA); pGridTempo.Attach(SoundEngine.Name.AlienB); pGridTempo.Attach(SoundEngine.Name.AlienC); pGridTempo.Attach(SoundEngine.Name.AlienD); TimerMan.Add(TimeEvent.Name.GridSoundTempo, pGridTempo, 0.5f); //--------------------------------------------------------------------------------------------------------- // Create Missile //--------------------------------------------------------------------------------------------------------- // Missile Root MissileGroup pMissileGroup = new MissileGroup(GameObject.Name.MissileGroup, GameSprite.Name.NullObject, 0.0f, 0.0f); pMissileGroup.ActivateGameSprite(pSB_Aliens); pMissileGroup.ActivateCollisionSprite(pSB_Box); GameObjectMan.Attach(pMissileGroup); //--------------------------------------------------------------------------------------------------------- // Splat Root //--------------------------------------------------------------------------------------------------------- BombRoot pSplatRoot = new BombRoot(GameObject.Name.SplatRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pSplatRoot.ActivateCollisionSprite(pSB_Box); GameObjectMan.Attach(pSplatRoot); //--------------------------------------------------------------------------------------------------------- // Bomb Root //--------------------------------------------------------------------------------------------------------- BombRoot pBombRoot = new BombRoot(GameObject.Name.BombRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pBombRoot.ActivateCollisionSprite(pSB_Box); GameObjectMan.Attach(pBombRoot); TimerMan.Add(TimeEvent.Name.BombRandom, new BombSpawnEvent(pRandom, pGrid), 1.0f); //--------------------------------------------------------------------------------------------------------- // Create Walls //--------------------------------------------------------------------------------------------------------- // Wall Root WallGroup pWallGroup = new WallGroup(GameObject.Name.WallGroup, GameSprite.Name.NullObject, 0.0f, 0.0f); pWallGroup.ActivateGameSprite(pSB_Aliens); pWallGroup.ActivateCollisionSprite(pSB_Box); WallRight pWallRight = new WallRight(GameObject.Name.WallRight, GameSprite.Name.NullObject, 775, 290, 20, 500); pWallRight.ActivateCollisionSprite(pSB_Box); WallLeft pWallLeft = new WallLeft(GameObject.Name.WallLeft, GameSprite.Name.NullObject, 25, 290, 20, 500); pWallLeft.ActivateCollisionSprite(pSB_Box); // Add to the composite the children pWallGroup.Add(pWallRight); pWallGroup.Add(pWallLeft); GameObjectMan.Attach(pWallGroup); //--------------------------------------------------------------------------------------------------------- // Create No Score Items //--------------------------------------------------------------------------------------------------------- WallGroup pNoScoreGroup = new WallGroup(GameObject.Name.NoScoreGroup, GameSprite.Name.NullObject, 0.0f, 0.0f); pNoScoreGroup.ActivateGameSprite(pSB_Aliens); pNoScoreGroup.ActivateCollisionSprite(pSB_Box); WallTop pWallTop = new WallTop(GameObject.Name.WallTop, GameSprite.Name.NullObject, 400, 540, 700, 0); pWallTop.ActivateCollisionSprite(pSB_Aliens); WallBottom pWallBottom = new WallBottom(GameObject.Name.WallBottom, GameSprite.Name.NullObject, 400, 40, 730, 0); pWallBottom.ActivateGameSprite(pSB_Aliens); pWallBottom.ActivateCollisionSprite(pSB_Box); pNoScoreGroup.Add(pWallTop); pNoScoreGroup.Add(pWallBottom); GameObjectMan.Attach(pNoScoreGroup); //--------------------------------------------------------------------------------------------------------- // Ship //--------------------------------------------------------------------------------------------------------- ShipRoot pShipRoot = new ShipRoot(GameObject.Name.ShipRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pShipRoot.ActivateGameSprite(pSB_Aliens); pShipRoot.ActivateCollisionSprite(pSB_Box); GameObjectMan.Attach(pShipRoot); //ShipMan.Create(); this.poShipMan = new ShipMan(); ShipMan.SetActive(this.poShipMan); this.poShipMan.pShip = ShipMan.ActivateShip(); this.poShipMan.pShip.SetState(ShipMan.State.Ready); //--------------------------------------------------------------------------------------------------------- // UFO //--------------------------------------------------------------------------------------------------------- UFORoot pUFORoot = new UFORoot(GameObject.Name.UFORoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pUFORoot.ActivateGameSprite(pSB_Aliens); pUFORoot.ActivateCollisionSprite(pSB_Box); GameObjectMan.Attach(pUFORoot); TimerMan.Add(TimeEvent.Name.UFORandom, new UFOSpawnEvent(pRandom), 5.0f); //--------------------------------------------------------------------------------------------------------- // Shields //--------------------------------------------------------------------------------------------------------- Composite pShieldRoot = ShieldsGroupFactory.Create(100, 130, this.poGameObjectMan); //--------------------------------------------------------------------------------------------------------- // ColPair //--------------------------------------------------------------------------------------------------------- // Grid vs Right Left Walls ColPair pColPair_GW = ColPairMan.Add(ColPair.Name.Alien_Wall, pGrid, pWallGroup); Debug.Assert(pColPair_GW != null); pColPair_GW.Attach(new GridDropObserver()); // Ship vs Right Left Walls ColPair pColPair_SW = ColPairMan.Add(ColPair.Name.Ship_Wall, pShipRoot, pWallGroup); Debug.Assert(pColPair_SW != null); pColPair_SW.Attach(new StopShipMoveObserver()); // Grid vs Shield ColPair pColPair_AS = ColPairMan.Add(ColPair.Name.Bomb_Shield, pGrid, pShieldRoot); Debug.Assert(pColPair_AS != null); pColPair_AS.Attach(new RemoveBrickObserver()); // Missile vs Alien ColPair pColPair_MA = ColPairMan.Add(ColPair.Name.Missile_Alien, pMissileGroup, pGrid); Debug.Assert(pColPair_MA != null); pColPair_MA.Attach(new ShipReadyObserver()); pColPair_MA.Attach(new RemoveAlienObserver(this)); pColPair_MA.Attach(new ShipRemoveMissileObserver(false)); pColPair_MA.Attach(new SndAlienHitObserver()); pColPair_MA.Attach(new SpeedGridObserver()); // Missile vs UFO ColPair pColPair_MU = ColPairMan.Add(ColPair.Name.Missile_UFO, pMissileGroup, pUFORoot); Debug.Assert(pColPair_MU != null); pColPair_MU.Attach(new ShipReadyObserver()); pColPair_MU.Attach(new ShipRemoveMissileObserver(false)); pColPair_MU.Attach(new RemoveUFOObserver()); pColPair_MU.Attach(new SndAlienHitObserver()); // Missle vs Bomb ColPair pColPair_MB = ColPairMan.Add(ColPair.Name.Missile_Bomb, pMissileGroup, pBombRoot); Debug.Assert(pColPair_MB != null); pColPair_MB.Attach(new ShipReadyObserver()); pColPair_MB.Attach(new ShipRemoveMissileObserver(false)); pColPair_MB.Attach(new BombObserver(true)); // Missile vs Top Wall ColPair pColPair_MW = ColPairMan.Add(ColPair.Name.Missile_Wall, pMissileGroup, pNoScoreGroup); Debug.Assert(pColPair_MW != null); pColPair_MW.Attach(new ShipReadyObserver()); pColPair_MW.Attach(new ShipRemoveMissileObserver(true)); // Missile vs Shield ColPair pColPair_MS = ColPairMan.Add(ColPair.Name.Misslie_Shield, pMissileGroup, pShieldRoot); Debug.Assert(pColPair_MS != null); pColPair_MS.Attach(new ShipRemoveMissileObserver(false)); pColPair_MS.Attach(new RemoveBrickObserver()); pColPair_MS.Attach(new ShipReadyObserver()); pColPair_MS.Attach(new SndAlienHitObserver()); // Bomb vs Bottom Wall ColPair pColPair_BW = ColPairMan.Add(ColPair.Name.Bomb_Wall, pBombRoot, pNoScoreGroup); Debug.Assert(pColPair_BW != null); pColPair_BW.Attach(new BombObserver(true)); // Bomb vs Shield ColPair pColPair_BS = ColPairMan.Add(ColPair.Name.Bomb_Shield, pBombRoot, pShieldRoot); Debug.Assert(pColPair_BS != null); pColPair_BS.Attach(new RemoveBombObserver(this)); pColPair_BS.Attach(new RemoveBrickObserver()); pColPair_BS.Attach(new SndAlienHitObserver()); // Bomb vs Player's Ship ColPair pColPair_BP = ColPairMan.Add(ColPair.Name.Bomb_Ship, pBombRoot, pShipRoot); Debug.Assert(pColPair_BP != null); pColPair_BP.Attach(new RemoveShipObserver(this)); pColPair_BP.Attach(new RemoveBombObserver(this)); pColPair_BP.Attach(new SndShipHitObserver()); pColPair_BP.Attach(new ReCreateShipObserver(this)); //--------------------------------------------------------------------------------------------------------- // Fonts //--------------------------------------------------------------------------------------------------------- FontMan.Add(Font.Name.ScoreText, SpriteBatch.Name.Texts, "SCORE<1>", Glyph.Name.Consolas36pt, 60, 585); pFontScore1 = FontMan.Add(Font.Name.Score1, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 85, 558); FontMan.Add(Font.Name.ScoreText, SpriteBatch.Name.Texts, "HI-SCORE", Glyph.Name.Consolas36pt, 325, 585); pFontHighScore = FontMan.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 350, 558); FontMan.Add(Font.Name.ScoreText, SpriteBatch.Name.Texts, "SCORE<2>", Glyph.Name.Consolas36pt, 600, 585); pFontScore2 = FontMan.Add(Font.Name.Score2, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 625, 558); FontMan.Add(Font.Name.ScoreText, SpriteBatch.Name.Texts, "LIVES: ", Glyph.Name.Consolas36pt, 50, 25); pFontLives = FontMan.Add(Font.Name.Lives, SpriteBatch.Name.Texts, "3", Glyph.Name.Consolas36pt, 160, 25); }