public bool checkCollision(CollisionSprite s1, CollisionSprite s2) { if (s1.getPosX() - (s1.getWidth() / 2) < s2.getPosX() + (s2.getWidth() / 2) && s1.getPosX() + (s1.getWidth() / 2) > s2.getPosX() - (s2.getWidth() / 2)) { if (s1.getPosY() - (s1.getHeight() / 2) < s2.getPosY() + (s2.getHeight() / 2) && s1.getPosY() + (s1.getHeight() / 2) > s2.getPosY() - (s2.getHeight() / 2)) { return(true); } } return(false); }
public float getPosX() { return(boundaryBox.getPosX()); }