public static Hierarchy create(Hierarchy.Bombs bomb, Azul.Color color) { Hierarchy node = new BombNode(color); GameObjectManager.addRoot(node); SpriteBatchManager.attachToGroup(node.ColObj.Spr, BatchGroup.BatchType.Collisions); return node; }
public virtual void visitBombNode(BombNode bn, CollisionPair p) { Debug.Assert(false, "Shouldn't have been called"); }
public override void visitBombNode(BombNode bn, CollisionPair p) { p.collision(this, (GameObject)bn.Child); }
public override void visitBombNode(BombNode bn, CollisionPair p) { p.collision((GameObject)this.Child, bn); }