public void CreatePlayers(GameScreen i_GameScreen)
 {
     ConfSpaceShip player1SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Green, Keys.Left, Keys.Right, new Keys[] { Keys.Enter, Keys.RightControl, Keys.LeftControl }, v_IsMouseMoveEnable);
     if (m_PlayerCount.Equals(ePlayers.One))
     {
         SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf);
     }
     else
     {
         ConfSpaceShip player2SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Blue, Keys.A, Keys.D, Keys.W, !v_IsMouseMoveEnable);
         SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf, player2SpaceShipConf);
     }
 }
        public void CreatePlayers(GameScreen i_GameScreen)
        {
            ConfSpaceShip player1SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Green, Keys.Left, Keys.Right, new Keys[] { Keys.Enter, Keys.RightControl, Keys.LeftControl }, v_IsMouseMoveEnable);

            if (m_PlayerCount.Equals(ePlayers.One))
            {
                SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf);
            }
            else
            {
                ConfSpaceShip player2SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Blue, Keys.A, Keys.D, Keys.W, !v_IsMouseMoveEnable);
                SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf, player2SpaceShipConf);
            }
        }