/// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        private void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            BackgroundScreen background = new BackgroundScreen("Textures/hiscore", TransitionType.Fade);
            MainMenuScreen mainMenu = new MainMenuScreen("Space Hordes");

            Manager.AddScreen(background, ControllingPlayer);
            Manager.AddScreen(mainMenu, null);
        }
 private void HowToSelected(object sender, PlayerIndexEventArgs e)
 {
     bossBackdrop = new ExitableBackgroundScreen("Textures/howtoplay", TransitionType.Slide);
     Manager.AddScreen(bossBackdrop, e.PlayerIndex);
 }
 private void IntroMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     bossBackdrop = new BackgroundScreen("Textures/GameMenu", TransitionType.Slide);
     Manager.AddScreen(bossBackdrop, e.PlayerIndex);
     IntroScreen intro = new IntroScreen();
     intro.OnExit += new EventHandler(BossScreenExited);
     Manager.AddScreen(intro, e.PlayerIndex);
 }
        private void BossMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            bool storage = true;

            #if XBOX
            storage = StorageHelper.CheckStorage();
            #endif
            if (storage)
            {
                bossBackdrop = new BackgroundScreen("Textures/GameMenu", TransitionType.Slide);
                Manager.AddScreen(bossBackdrop, e.PlayerIndex);
            }
            BossScreen bosses = new BossScreen(ScreenHelper.SpriteSheet);
            bosses.OnExit += new EventHandler(BossScreenExited);
            Manager.AddScreen(bosses, e.PlayerIndex);
        }