示例#1
0
 /// <summary>This allows you to adjust the render queue of the cloudsphere material. You can normally adjust the render queue in the material settings, but since this material is procedurally generated your changes will be lost.</summary>
 public SgtRenderQueue RenderQueue = SgtRenderQueue.GroupType.Transparent; public void SetRenderQueue(SgtRenderQueue value)
 {
     RenderQueue = value; UpdateMaterial();
 }
 /// <summary>This allows you to adjust the render queue of the disc material. You can normally adjust the render queue in the material settings, but since this material is procedurally generated your changes will be lost.</summary>
 [FormerlySerializedAs("renderQueue")] public SgtRenderQueue RenderQueue = SgtRenderQueue.GroupType.Transparent; public void SetRenderQueue(SgtRenderQueue value)
 {
     RenderQueue = value; UpdateMaterial();
 }
示例#3
0
 }[FSA("RenderQueue")][SerializeField] private SgtRenderQueue renderQueue = SgtRenderQueue.GroupType.Transparent; public void SetRenderQueue(SgtRenderQueue value)
 {
     renderQueue = value; UpdateMaterials();
 }