public static void MarkForDestruction(SgtCoronaModel model) { if (model != null) { model.Corona = null; model.gameObject.SetActive(true); } }
public static void Pool(SgtCoronaModel model) { if (model != null) { model.Corona = null; SgtComponentPool <SgtCoronaModel> .Add(model); } }
public void UpdateModel() { if (model == null) { model = SgtCoronaModel.Create(this); } var scale = SgtHelper.Divide(OuterRadius, OuterMeshRadius); model.SetMesh(OuterMesh); model.SetMaterial(outerMaterial); model.SetScale(scale); }
protected virtual void OnDestroy() { SgtCoronaModel.MarkForDestruction(model); SgtHelper.Destroy(outerMaterial); SgtHelper.Destroy(innerMaterial); }