public Conflict(string ConflictName) { using (StreamReader sr = new StreamReader(Application.Context.Assets.Open("Conflicts/" + ConflictName))) { while (sr.Peek() >= 0) { lines.Add(sr.ReadLine()); } Currentconflict = sr.ReadLine(); enemyship.health = Convert.ToInt32(lines[1]); enemyship.maxhealth = Convert.ToInt32(lines[1]); enemyship.weaponPower = Convert.ToInt32(lines[2]); enemyship.speed = Convert.ToInt32(lines[3]); enemyship.shields = Convert.ToInt32(lines[4]); enemyship.totalpower = Convert.ToInt32(lines[5]); enemyship.Sethailmassage(lines[6]); enemyship.Shipname = lines[7]; enemyship.shipclass = lines[8]; fase1 = lines[10]; fase2_startCondition = lines[20]; fase2 = lines[21]; fase3_startCondition = lines[30]; fase3 = lines[31]; fase4_startCondition = lines[40]; fase4 = lines[41]; enemy = true; } }