private void AddWeaveTypeB(int numSpawn) { Random rand = new Random(DateTime.Now.Millisecond); Ennemy ennemy; int randomInt = rand.Next(0, 6); // Position de départ de l'ennemie int lastPosX = rand.Next(PlayableViewport.X + 100, PlayableViewport.Width / 2); for (int i = 0; i < numSpawn; i++) { ennemy = new Ennemy(Registry.AlienDescriptions[randomInt]); ennemy.LoadContent(); int x = lastPosX + ennemy.Width + 15; int y = 0; if (i % 2 == 0) { y -= ennemy.Height - 5; } ennemy.Initialize(new Vector2(x, y)); ennemy.Killed += new EventHandler <EventArgs>(ennemy_Killed); lastPosX = (int)ennemy.X; Add(ennemy); } }
private void AddWeaveTypeA(int numSpawn) { Random rand = new Random(DateTime.Now.Millisecond); Ennemy ennemy; int randomInt = rand.Next(0, 6); // Position de départ de l'ennemie // Prise en compte du radius int lastPosX = rand.Next(PlayableViewport.X + 100, PlayableViewport.Width / 2); for (int i = 0; i < numSpawn; i++) { if (_recycled[randomInt].Count > 0) { ennemy = Members.ElementAt(_recycled[randomInt].Pop()) as Ennemy; ennemy.Revive(); } else { ennemy = new Ennemy(Registry.AlienDescriptions[randomInt]); ennemy.LoadContent(); ennemy.Killed += new EventHandler <EventArgs>(ennemy_Killed); } int x = lastPosX + ennemy.Width + 15; int y = i * (ennemy.Height - 5); ennemy.Initialize(new Vector2(x, y)); lastPosX = (int)ennemy.X; Add(ennemy); } }