public void Remove(Terrain.Terrain terrain) { ScreenObjects.Remove(terrain); Terrains.Remove(terrain); }
public void Add(Terrain.Terrain terrain) { ScreenObjects.Add(terrain); Terrains.Add(terrain); }
public void Remove(Terrain.Terrain terrain) { ScreenObjects.Remove(terrain); Terrains.Remove(terrain); }
public void Add(Terrain.Terrain terrain) { ScreenObjects.Add(terrain); Terrains.Add(terrain); }