public OrbitingPlanetObject(Orbit orbit, float size) : base(orbit, size) { var rand = new Random(); _model = ModelLoader.LoadModel<LightShaderParameters>("sphere.bin", "Planets/planet" + rand.Next(1,4)); _model.InitStandardLights(); _rotationDelta = new Vector3((float) (rand.NextDouble() * 0.06 - 0.03), (float) (rand.NextDouble() * 0.06 - 0.03), (float) (rand.NextDouble() * 0.06 - 0.03)); _rotationDelta /= 10; }
public OrbitingSpaceObject(Orbit orbit, float size) { _orbit = orbit; Size = size; }