public void BeginMyTurn() { if (zone.zoneId == ConvergeZoneId.Attack && !dying) { if (attackingWithAbility != null) { MoveZone(controller.defense); attackingWithAbility.DoAttackEffect(attackVictim, controller); attackingWithAbility = null; attackVictim = null; } else if (!tapped) { DealDamage(controller.opponent.homeBase, effectivePower, true); if (keywords.HasFlag(ConvergeKeyword.DoubleStrike)) { DealDamage(controller.opponent.homeBase, effectivePower, true); } } } if (keywords.HasFlag(ConvergeKeyword.Vigilance)) { WithdrawAttack(); tapped = false; } tapped = false; damage = 0; powerUsed = 0; }
public void EnterAttackWithAbility(ConvergeActivatedAbility ability, ConvergeObject target) { if (zone.zoneId == ConvergeZoneId.Defense) { MoveZone(controller.attack); attackingWithAbility = ability; attackVictim = target; } }
public void WithdrawAttack() { if (zone.zoneId == ConvergeZoneId.Attack && cardType.HasFlag(ConvergeCardType.Unit)) { MoveZone(controller.defense); tapped = true; attackingWithAbility = null; attackVictim = null; } }
public ConvergeEffect_GainActivated(ConvergeActivatedAbilitySpec abilitySpec, ConvergeObject subject, ConvergeObject source, ConvergeDuration duration) : base(source, duration) { this.ability = new ConvergeActivatedAbility(abilitySpec, subject); }
public ConvergeUIAbility(ConvergeActivatedAbility ability, Vector2 offset, ConvergeUIObject parent) { this.ability = ability; this.offset = offset; this.parent = parent; }
public ConvergeEffectContext(ConvergeObject source, ConvergePlayer you, ConvergeActivatedAbility ability) { this.source = source; this.you = you; this.ability = ability; }