/// <summary> /// Draw the end of the game screen, shows the win/lose state /// </summary> public static void DrawEndOfGame() { Rectangle toDraw = new Rectangle(); string whatShouldIPrint; UtilityFunctions.DrawField(GameController.Instance.ComputerPlayer.PlayerGrid, GameController.Instance.ComputerPlayer, true); UtilityFunctions.DrawSmallField(GameController.Instance.HumanPlayer.PlayerGrid, GameController.Instance.HumanPlayer); toDraw.X = 0; toDraw.Y = 250; toDraw.Width = SwinGame.ScreenWidth(); toDraw.Height = SwinGame.ScreenHeight(); if (GameController.Instance.HumanPlayer.IsDestroyed) { whatShouldIPrint = "YOU LOSE!"; } else { whatShouldIPrint = "-- WINNER --"; } SwinGame.DrawText(whatShouldIPrint, Color.White, Color.Transparent, GameResources.Instance.GameFont("ArialLarge"), FontAlignment.AlignCenter, toDraw); // orignialy draw text lines }
/// <summary> /// Draws the game during the attack phase. /// </summary>s public static void DrawDiscovery() { const int SCORES_LEFT = 172; const int SHOTS_TOP = 157; const int HITS_TOP = 206; const int SPLASH_TOP = 256; if ((SwinGame.KeyDown(KeyCode.LeftShiftKey) | SwinGame.KeyDown(KeyCode.RightShiftKey)) & SwinGame.KeyDown(KeyCode.CKey)) { UtilityFunctions.DrawField(GameController.Instance.HumanPlayer.EnemyGrid, GameController.Instance.ComputerPlayer, true); } else { UtilityFunctions.DrawField(GameController.Instance.HumanPlayer.EnemyGrid, GameController.Instance.ComputerPlayer, false); } UtilityFunctions.DrawSmallField(GameController.Instance.HumanPlayer.PlayerGrid, GameController.Instance.HumanPlayer); UtilityFunctions.DrawDestoyedField(GameController.Instance.ComputerPlayer.PlayerGrid, GameController.Instance.ComputerPlayer); UtilityFunctions.Instance.DrawMessage(); SwinGame.DrawText(GameController.Instance.HumanPlayer.Shots.ToString(), Color.White, GameResources.Instance.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP); SwinGame.DrawText(GameController.Instance.HumanPlayer.Hits.ToString(), Color.White, GameResources.Instance.GameFont("Menu"), SCORES_LEFT, HITS_TOP); SwinGame.DrawText(GameController.Instance.HumanPlayer.Missed.ToString(), Color.White, GameResources.Instance.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP); }