public override void Initialize() { float aspectRatio = game.GraphicsDevice.Viewport.AspectRatio; #region Load Models //Load Models Vector3 initPlayerPosition = new Vector3(-500, 550, 500); player = new Player(game, initPlayerPosition, 5f); terrain = new Terrain(game); game.Components.Add(player); game.Components.Add(terrain); #endregion #region Load Cameras //Load Cameras thirdPersonCam = new _3rdPersonCam(game, (player.getPosition()), player, Vector3.Up, aspectRatio); flyByCam = new StaticCam(game, player, Vector3.Up, aspectRatio); firstPersonCam = new FirstPersonCam(game, player.getPosition(), Vector3.Up, aspectRatio); availableCameras = new Queue<Camera>(); availableCameras.Enqueue(thirdPersonCam); availableCameras.Enqueue(flyByCam); currentCam = availableCameras.Dequeue(); #endregion #region setup game objects cameras and draw order player.setCamera(currentCam); player.DrawOrder = 3; terrain.setCamera(currentCam); terrain.DrawOrder = 2; skybox = new Skybox(game, currentCam, "Space"); skybox.DrawOrder = 1; game.Components.Add(skybox); #endregion #region initialize controls input = new Control(game, player, thirdPersonCam, false); game.Components.Add(input); #endregion collisionDetector = new Collision(game); game.Components.Add(collisionDetector); terrainCollisionDetector = new TerrainCollision(game, terrain); game.Components.Add(terrainCollisionDetector); #region Records //places records on the land scape randomly Random rand = new Random(); for (int i = 0; i < 10; i++) { Vector3 pos = new Vector3(rand.Next(-255*30, 0), 0, rand.Next(0, 255*30 )); pos.Y = terrain.getTerrainHeight(pos) + 30; Record newRecord = new Record(game, pos); recordList.Add(newRecord); newRecord.setCamera(currentCam); newRecord.DrawOrder = 3; game.Components.Add(newRecord); } #endregion optionsHaveChanged(); }
public override void Initialize() { float aspectRatio = game.GraphicsDevice.Viewport.AspectRatio; #region Load Models //Load Models Vector3 initPlayerPosition = new Vector3(0, 0, 0); player = new Player(game, initPlayerPosition, 5f); moon = new Planet(game, new Vector3(0, 0, 9000), 300f, "moon"); game.Components.Add(player); game.Components.Add(moon); #endregion #region Load Cameras //Load Cameras thirdPersonCam = new _3rdPersonCam(game, (player.getPosition()), player, Vector3.Up, aspectRatio); flyByCam = new StaticCam(game, player, Vector3.Up, aspectRatio); firstPersonCam = new FirstPersonCam(game, player.getPosition(), Vector3.Up, aspectRatio); availableCameras = new Queue<Camera>(); availableCameras.Enqueue(thirdPersonCam); availableCameras.Enqueue(flyByCam); currentCam = availableCameras.Dequeue(); #endregion #region setup game objects cameras and draw order asteroidField = new AsteroidField(game, currentCam); game.Components.Add(asteroidField); player.setCamera(currentCam); player.DrawOrder = 3; moon.setCamera(currentCam); moon.DrawOrder = 3; skybox = new Skybox(game, currentCam, "Space"); skybox.DrawOrder = 1; game.Components.Add(skybox); #endregion #region initialize controls input = new Control(game, player, thirdPersonCam, false); game.Components.Add(input); #endregion collisonDetector = new Collision(game); game.Components.Add(collisonDetector); #region Audio //game.getMusicPlayer().playRandomTrack(); #endregion optionsHaveChanged(); }