示例#1
0
        static DoublePointMatrix SmoothOrientation(DoublePointMatrix orientation, BooleanMatrix mask)
        {
            var size     = mask.Size;
            var smoothed = new DoublePointMatrix(size);

            foreach (var block in size.Iterate())
            {
                if (mask[block])
                {
                    var neighbors = IntRect.Around(block, Parameters.OrientationSmoothingRadius).Intersect(new IntRect(size));
                    for (int ny = neighbors.Top; ny < neighbors.Bottom; ++ny)
                    {
                        for (int nx = neighbors.Left; nx < neighbors.Right; ++nx)
                        {
                            if (mask[nx, ny])
                            {
                                smoothed.Add(block, orientation[nx, ny]);
                            }
                        }
                    }
                }
            }
            // https://sourceafis.machinezoo.com/transparency/smoothed-orientation
            FingerprintTransparency.Current.Log("smoothed-orientation", smoothed);
            return(smoothed);
        }
示例#2
0
        static DoubleMatrix OrientationAngles(DoublePointMatrix vectors, BooleanMatrix mask)
        {
            var size   = mask.Size;
            var angles = new DoubleMatrix(size);

            foreach (var block in size.Iterate())
            {
                if (mask[block])
                {
                    angles[block] = DoubleAngle.Atan(vectors[block]);
                }
            }
            return(angles);
        }
示例#3
0
        static DoublePointMatrix PixelwiseOrientation(DoubleMatrix input, BooleanMatrix mask, BlockMap blocks)
        {
            var neighbors   = PlanOrientations();
            var orientation = new DoublePointMatrix(input.Size);

            for (int blockY = 0; blockY < blocks.Primary.Blocks.Y; ++blockY)
            {
                var maskRange = MaskRange(mask, blockY);
                if (maskRange.Length > 0)
                {
                    var validXRange = new IntRange(
                        blocks.Primary.Block(maskRange.Start, blockY).Left,
                        blocks.Primary.Block(maskRange.End - 1, blockY).Right);
                    for (int y = blocks.Primary.Block(0, blockY).Top; y < blocks.Primary.Block(0, blockY).Bottom; ++y)
                    {
                        foreach (var neighbor in neighbors[y % neighbors.Length])
                        {
                            int radius = Math.Max(Math.Abs(neighbor.Offset.X), Math.Abs(neighbor.Offset.Y));
                            if (y - radius >= 0 && y + radius < input.Height)
                            {
                                var xRange = new IntRange(Math.Max(radius, validXRange.Start), Math.Min(input.Width - radius, validXRange.End));
                                for (int x = xRange.Start; x < xRange.End; ++x)
                                {
                                    double before   = input[x - neighbor.Offset.X, y - neighbor.Offset.Y];
                                    double at       = input[x, y];
                                    double after    = input[x + neighbor.Offset.X, y + neighbor.Offset.Y];
                                    double strength = at - Math.Max(before, after);
                                    if (strength > 0)
                                    {
                                        orientation.Add(x, y, strength * neighbor.Orientation);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            // https://sourceafis.machinezoo.com/transparency/pixelwise-orientation
            FingerprintTransparency.Current.Log("pixelwise-orientation", orientation);
            return(orientation);
        }
示例#4
0
        static DoublePointMatrix BlockOrientations(DoublePointMatrix orientation, BlockMap blocks, BooleanMatrix mask)
        {
            var sums = new DoublePointMatrix(blocks.Primary.Blocks);

            foreach (var block in blocks.Primary.Blocks.Iterate())
            {
                if (mask[block])
                {
                    var area = blocks.Primary.Block(block);
                    for (int y = area.Top; y < area.Bottom; ++y)
                    {
                        for (int x = area.Left; x < area.Right; ++x)
                        {
                            sums.Add(block, orientation[x, y]);
                        }
                    }
                }
            }
            // https://sourceafis.machinezoo.com/transparency/block-orientation
            FingerprintTransparency.Current.Log("block-orientation", sums);
            return(sums);
        }