public float IdentifyFinger(Fingerprint probe, IEnumerable <Fingerprint> candidates) { TemplateBuilder builder = Extractor.Extract(probe.Image, Dpi); probe.Decoded = new SerializedFormat().Export(builder); Fingerprint[] candidateArray = candidates.ToArray(); lock (this) { BestMatchSkipper collector = new BestMatchSkipper(candidateArray.Length, MinMatches - 1); List <int> personsByFingerprint = new List <int>(); List <Template> candidateTemplates = new List <Template>(); candidateTemplates.Add(probe.Decoded); ParallelMatcher.PreparedProbe probeIndex = Matcher.Prepare(probe.Decoded); float[] scores = Matcher.Match(probeIndex, candidateTemplates); if (scores.Length > 0) { return(scores[0]); } } return(0); }
/// <summary> /// Compares one <see cref="Person"/> against a set of other <see cref="Person"/>s and returns best matches. /// </summary> /// <param name="probe">Person to look up in the collection.</param> /// <param name="candidates">Collection of persons that will be searched.</param> /// <returns>All matching <see cref="Person"/> objects in the collection or an empty collection if /// there is no match. Results are sorted by score in descending order. If you need only one best match, /// call <see cref="Enumerable.FirstOrDefault{T}(IEnumerable{T})"/> method on the returned collection.</returns> /// <remarks> /// <para> /// Compares probe <see cref="Person"/> to all candidate <see cref="Person"/>s and returns the most similar /// candidates. Calling <see cref="Identify"/> is conceptually identical to calling <see cref="Verify"/> in a loop /// except that <see cref="Identify"/> is significantly faster than loop of <see cref="Verify"/> calls. /// If there is no candidate with score at or above <see cref="Threshold"/>, <see cref="Identify"/> returns /// empty collection. /// </para> /// <para> /// Most applications need only the best match, which can be obtained by calling /// <see cref="Enumerable.FirstOrDefault{T}(IEnumerable{T})"/> method on the returned collection. /// Matching score for every returned <see cref="Person"/> can be obtained by calling /// <see cref="Verify"/> on probe <see cref="Person"/> and the matching <see cref="Person"/>. /// </para> /// <para> /// <see cref="Person"/>s passed to this method must have valid <see cref="Fingerprint.Template"/> /// for every <see cref="Fingerprint"/>, i.e. they must have passed through <see cref="Extract"/> method. /// </para> /// </remarks> /// <seealso cref="Threshold"/> /// <seealso cref="MinMatches"/> /// <seealso cref="Verify"/> public IEnumerable <Person> Identify(Person probe, IEnumerable <Person> candidates) { probe.CheckForNulls(); Person[] candidateArray = candidates.ToArray(); BestMatchSkipper.PersonsSkipScore[] results; lock (this) { BestMatchSkipper collector = new BestMatchSkipper(candidateArray.Length, MinMatches - 1); Parallel.ForEach(probe.Fingerprints, probeFp => { List <int> personsByFingerprint = new List <int>(); List <Template> candidateTemplates = FlattenHierarchy(candidateArray, probeFp.Finger, out personsByFingerprint); ParallelMatcher.PreparedProbe probeIndex = Matcher.Prepare(probeFp.Decoded); float[] scores = Matcher.Match(probeIndex, candidateTemplates); lock (collector) for (int i = 0; i < scores.Length; ++i) { collector.AddScore(personsByFingerprint[i], scores[i]); } }); results = collector.GetSortedScores(); } return(GetMatchingCandidates(candidateArray, results)); }
/// <summary> /// Compute similarity score between two <see cref="Person"/>s. /// </summary> /// <param name="probe">First of the two persons to compare.</param> /// <param name="candidate">Second of the two persons to compare.</param> /// <returns>Similarity score indicating similarity between the two persons or 0 if there is no match.</returns> /// <remarks> /// <para> /// <see cref="Verify"/> method compares two <see cref="Person"/>s, <see cref="Fingerprint"/> by <see cref="Fingerprint"/>, and returns /// floating-point similarity score that indicates degree of similarity between /// the two <see cref="Person"/>s. If this score falls below <see cref="Threshold"/>, <see cref="Verify"/> method returns zero. /// </para> /// <para> /// <see cref="Person"/>s passed to this method must have valid <see cref="Fingerprint.Template"/> /// for every <see cref="Fingerprint"/>, i.e. they must have passed through <see cref="Extract"/> method. /// </para> /// </remarks> /// <seealso cref="Threshold"/> /// <seealso cref="MinMatches"/> /// <seealso cref="Identify"/> public float Verify(Person probe, Person candidate) { lock (this) { probe.CheckForNulls(); candidate.CheckForNulls(); BestMatchSkipper collector = new BestMatchSkipper(1, MinMatches - 1); Parallel.ForEach(probe.Fingerprints, probeFp => { var candidateTemplates = (from candidateFp in candidate.Fingerprints where IsCompatibleFinger(probeFp.Finger, candidateFp.Finger) select candidateFp.Decoded).ToList(); ParallelMatcher.PreparedProbe probeIndex = Matcher.Prepare(probeFp.Decoded); float[] scores = Matcher.Match(probeIndex, candidateTemplates); lock (collector) foreach (float score in scores) { collector.AddScore(0, score); } }); return(ApplyThreshold(collector.GetSkipScore(0))); } }
IEnumerable<Person> GetMatchingCandidates(Person[] candidateArray, BestMatchSkipper.PersonsSkipScore[] results) { foreach (var match in results) if (match.Score >= Threshold) yield return candidateArray[match.Person]; }
/// <summary> /// Compute similarity score between two <see cref="Person"/>s. /// </summary> /// <param name="probe">First of the two persons to compare.</param> /// <param name="candidate">Second of the two persons to compare.</param> /// <returns>Similarity score indicating similarity between the two persons or 0 if there is no match.</returns> /// <remarks> /// <para> /// <see cref="Verify"/> method compares two <see cref="Person"/>s, <see cref="Fingerprint"/> by <see cref="Fingerprint"/>, and returns /// floating-point similarity score that indicates degree of similarity between /// the two <see cref="Person"/>s. If this score falls below <see cref="Threshold"/>, <see cref="Verify"/> method returns zero. /// </para> /// <para> /// <see cref="Person"/>s passed to this method must have valid <see cref="Fingerprint.Template"/> /// for every <see cref="Fingerprint"/>, i.e. they must have passed through <see cref="Extract"/> method. /// </para> /// </remarks> /// <seealso cref="Threshold"/> /// <seealso cref="MinMatches"/> /// <seealso cref="Identify"/> public float Verify(Person probe, Person candidate) { lock (this) { probe.CheckForNulls(); candidate.CheckForNulls(); BestMatchSkipper collector = new BestMatchSkipper(1, MinMatches - 1); Parallel.ForEach(probe.Fingerprints, probeFp => { var candidateTemplates = (from candidateFp in candidate.Fingerprints where IsCompatibleFinger(probeFp.Finger, candidateFp.Finger) select candidateFp.Decoded).ToList(); ParallelMatcher.PreparedProbe probeIndex = Matcher.Prepare(probeFp.Decoded); float[] scores = Matcher.Match(probeIndex, candidateTemplates); lock (collector) foreach (float score in scores) collector.AddScore(0, score); }); return ApplyThreshold(collector.GetSkipScore(0)); } }
/// <summary> /// Compares one <see cref="Person"/> against a set of other <see cref="Person"/>s and returns best matches. /// </summary> /// <param name="probe">Person to look up in the collection.</param> /// <param name="candidates">Collection of persons that will be searched.</param> /// <returns>All matching <see cref="Person"/> objects in the collection or an empty collection if /// there is no match. Results are sorted by score in descending order. If you need only one best match, /// call <see cref="Enumerable.FirstOrDefault{T}(IEnumerable{T})"/> method on the returned collection.</returns> /// <remarks> /// <para> /// Compares probe <see cref="Person"/> to all candidate <see cref="Person"/>s and returns the most similar /// candidates. Calling <see cref="Identify"/> is conceptually identical to calling <see cref="Verify"/> in a loop /// except that <see cref="Identify"/> is significantly faster than loop of <see cref="Verify"/> calls. /// If there is no candidate with score at or above <see cref="Threshold"/>, <see cref="Identify"/> returns /// empty collection. /// </para> /// <para> /// Most applications need only the best match, which can be obtained by calling /// <see cref="Enumerable.FirstOrDefault{T}(IEnumerable{T})"/> method on the returned collection. /// Matching score for every returned <see cref="Person"/> can be obtained by calling /// <see cref="Verify"/> on probe <see cref="Person"/> and the matching <see cref="Person"/>. /// </para> /// <para> /// <see cref="Person"/>s passed to this method must have valid <see cref="Fingerprint.Template"/> /// for every <see cref="Fingerprint"/>, i.e. they must have passed through <see cref="Extract"/> method. /// </para> /// </remarks> /// <seealso cref="Threshold"/> /// <seealso cref="MinMatches"/> /// <seealso cref="Verify"/> public IEnumerable<Person> Identify(Person probe, IEnumerable<Person> candidates) { probe.CheckForNulls(); Person[] candidateArray = candidates.ToArray(); BestMatchSkipper.PersonsSkipScore[] results; lock (this) { BestMatchSkipper collector = new BestMatchSkipper(candidateArray.Length, MinMatches - 1); Parallel.ForEach(probe.Fingerprints, probeFp => { List<int> personsByFingerprint = new List<int>(); List<Template> candidateTemplates = FlattenHierarchy(candidateArray, probeFp.Finger, out personsByFingerprint); ParallelMatcher.PreparedProbe probeIndex = Matcher.Prepare(probeFp.Decoded); float[] scores = Matcher.Match(probeIndex, candidateTemplates); lock (collector) for (int i = 0; i < scores.Length; ++i) collector.AddScore(personsByFingerprint[i], scores[i]); }); results = collector.GetSortedScores(); } return GetMatchingCandidates(candidateArray, results); }