public override SoundInstance TestInEditor(ISoundPool soundPool) { AmbienceSoundInstance sound = Fetch(soundPool); if (sound != null) { if (_audioListener == null) { _audioListener = FindObjectOfType <AudioListener>(); } if (_audioListener != null) { sound.Play3D(_audioListener.transform.position); } else { sound.Play2D(); } OnPlayed(sound); return(sound); } return(null); }
/// <summary> /// Fetches and then plays a non-spatial sound, ie. one that does not emit from a specific location and rolloff. /// </summary> /// <param name="soundBank">The sound bank used to set-up the sound instance</param> public static AmbienceSoundInstance Play(this AmbienceSoundBank soundBank) { if (soundBank != null) { AmbienceSoundInstance sound = soundBank.Fetch(RuntimeSoundPool.Instance); sound.Play2D(); soundBank.OnPlayed(sound); return(sound); } return(null); }