/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public void LoadContent() { MusicPlayer mp = this._mainGame.GameManager.GetComponent <MusicPlayer>(); StatusMaker sm = this._mainGame.GameManager.GetComponent <StatusMaker>(); this._mainGame.Window.Title = mp.GetActiveSongName(); //music minutes and seconds this._musicMinutes = mp.GetActiveSongDuration().Minutes; this._musicSeconds = mp.GetActiveSongDuration().Seconds; if (this._musicSeconds < 10) { this._musicTimeText = this._musicMinutes + ":0" + this._musicSeconds; } else { this._musicTimeText = this._musicMinutes + ":" + this._musicSeconds; } sm.GenerateStatus(-1, 0, 0, this._isSongFinished); this.NewGame(); //game is paused when start this._mainGame.IsPaused = true; }
private void Mp_SongChanged(object sender, EventArgs e) { if (sender != null && sender is MusicPlayer) { MusicPlayer mp = (MusicPlayer)sender; StatusMaker sm = this._mainGame.GameManager.GetComponent <StatusMaker>(); //score metody sm.GenerateStatus(this._shieldHit, this._particleCatch, this._particlesPerGame, this._isSongFinished); Song prevSong = mp.PreviousSong; if (prevSong != null) { Int32?searchForSong = mp.SongArchive.SearchByArtisName(prevSong.Artist.Name, prevSong.Name); if (searchForSong.HasValue) { if (this._actualSongScore > mp.SongArchive.GetHightScoreById(searchForSong.Value)) { mp.SongArchive.UpdateSongHightScore(searchForSong.Value, this._actualSongScore, sm.Status); } } else { mp.SongArchive.AddSongHightScore(prevSong.Artist.Name, prevSong.Name, this._actualSongScore, sm.Status); } } //reset score Int32?searchForSongActual = mp.SongArchive.SearchByArtisName(mp.ActiveSong.Artist.Name, mp.ActiveSong.Name); if (searchForSongActual.HasValue) { this._actualSongHightScore = mp.SongArchive.GetHightScoreById(searchForSongActual.Value); this._actualSongStatus = mp.SongArchive.GetHightStatusById(searchForSongActual.Value); } else { this._actualSongHightScore = 0; } this._mainGame.Window.Title = mp.GetActiveSongName();//MediaPlayer.Queue.ActiveSong.Artist.Name + "-" + MediaPlayer.Queue.ActiveSong.Name; this.NewGame(); } }