示例#1
0
        public void Draw(GameTime gameTime)
        {
            MusicPlayer        mp = this._mainGame.GameManager.GetComponent <MusicPlayer>();
            ResourcesComponent rc = this._mainGame.GameManager.GetComponent <ResourcesComponent>();

            this._mainGame.MainSpriteBatch.Draw(rc.PlayerTexture, new Rectangle(this._mainGame.MainViewport.Width / 2 + 2, this._mainGame.MainViewport.Height / 2, 50, 50), Color.White * mp.AvarageFrequency * 1.9f);
            this._mainGame.MainSpriteBatch.Draw(this.Circle, new Vector2(this._mainGame.MainViewport.Width / 2 - this.Shield, this._mainGame.MainViewport.Height / 2 - this.Shield), Color.DarkMagenta * mp.AvarageFrequency);
        }
示例#2
0
 public void Draw(GameTime gameTime)
 {
     if (this.StatusShowTime > 0)
     {
         ResourcesComponent rc = this._mainGame.GameManager.GetComponent <ResourcesComponent>();
         this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, this.Status, new Vector2(this._mainGame.MainViewport.Width / 2 - this._mainGame.MainViewport.Width * 0.04f, 0), this._statusColor);
     }
 }
示例#3
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public void Draw(GameTime gameTime)
        {
            MusicPlayer        mp = this._mainGame.GameManager.GetComponent <MusicPlayer>();
            ParticleSystems    ps = this._mainGame.GameManager.GetComponent <ParticleSystems>();
            Player             p  = this._mainGame.GameManager.GetComponent <Player>();
            ResourcesComponent rc = this._mainGame.GameManager.GetComponent <ResourcesComponent>();

            this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Score: " + this._actualSongScore, new Vector2(2, 2), Color.Magenta * mp.AvarageFrequency * 1.6f);
            this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Score: " + this._actualSongScore, new Vector2(0, 0), Color.White);

            this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Multiply: " + p.Multiplier + "x", new Vector2(0, 35), Color.White);
            this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Time: " + this._musicTimeText, new Vector2(this._mainGame.MainViewport.Width - 150, 15), Color.White);
            this._mainGame.MainSpriteBatch.DrawString(rc.SmallerFont, "[esc]to menu", new Vector2(this._mainGame.MainViewport.Width - 150, 2), Color.White);

            if (this._actualSongHightScore > 0)
            {
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "High score: " + this._actualSongHightScore, new Vector2(0, 55), Color.White);
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, ", " + this._actualSongStatus, new Vector2(200, 55), Color.Purple);
            }
            else
            {
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "High score: First time playing", new Vector2(0, 55), Color.White);
            }

            this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Shield: " + p.Shield + "%", new Vector2(0, 75), Color.White);

            if ((ps.BonusPower >= 0) && (ps.BonusPower < 25))
            {
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Bonus Lux", new Vector2(0, 175), Color.Red);
            }
            else if ((ps.BonusPower >= 25) && (ps.BonusPower < 50))
            {
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 160), Color.Red);
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Bonus Lux", new Vector2(0, 175), Color.Red);
            }
            else if ((ps.BonusPower >= 50) && (ps.BonusPower < 75))
            {
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 145), Color.Red);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 160), Color.Red);
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Bonus Lux", new Vector2(0, 175), Color.Red);
            }
            else if ((ps.BonusPower >= 75) && (ps.BonusPower < 100))
            {
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 130), Color.Orange);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 145), Color.Orange);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 160), Color.Orange);
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Bonus Lux", new Vector2(0, 175), Color.Orange);
            }
            else if (ps.BonusPower >= 100)
            {
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 115), Color.Green);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 130), Color.Green);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 145), Color.Green);
                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Vector2(10, 160), Color.Green);
                this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Bonus Lux", new Vector2(0, 175), Color.Green);
            }

            if (this._timeToBonus > 0)
            {
                if (this._timeToBonus > 9)
                {
                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "bonus shield: 0:" + this._timeToBonus, new Vector2(0, 195), Color.Red);
                }
                else
                {
                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "bonus shield: 0:0" + this._timeToBonus, new Vector2(0, 195), Color.Red);
                }
            }
            else
            {
                if ((this._timeToBonus == 0) && (!ps.BonusFieldActive))
                {
                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "bonus shield: 0:00", new Vector2(0, 195), Color.Green);
                }
                if (ps.BonusFieldActive)
                {
                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "bonus shield: 0:0" + this._bonusTime, new Vector2(0, 195), Color.Purple);
                }
            }
        }
示例#4
0
        public void Draw(GameTime gameTime)
        {
            if (this._mainGame.IsPaused && this._mainGame.IsActive)
            {
                ResourcesComponent  rc     = this._mainGame.GameManager.GetComponent <ResourcesComponent>();
                MusicPlayer         mp     = this._mainGame.GameManager.GetComponent <MusicPlayer>();
                IEnumerable <Track> tracks = mp.SongArchive.GetTopTen();

                this._mainGame.MainSpriteBatch.Draw(rc.MenuBackground, new Rectangle(this.GetMenuX(), this._nowPositionY, this._nowWidth, this._nowHeight), this._menuBackgroundColor);
                if (this._nowHeight == this._height && this._nowPositionY <= this._positionY)
                {
                    if (mp.SongLibrary != null && mp.SongLibrary.Count > 0)
                    {
                        if ((!this._topTenCheck) && (!this._randomNineCheck))
                        {
                            if (this._menuItems != null && this._menuItems.Count > 0)
                            {
                                foreach (KeyValuePair <Int32, String> mi in this._menuItems)
                                {
                                    if (this._selectedItem == mi.Key)
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, mi.Value, new Vector2(this.GetMenuX() + 145, this._nowPositionY + 60 + 40 * mi.Key), Color.Red);
                                    }
                                    else
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, mi.Value, new Vector2(this.GetMenuX() + 145, this._nowPositionY + 60 + 40 * mi.Key), Color.Black);
                                    }

                                    //i++;
                                }
                            }
                            //this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "now playing: " + title, new Vector2(this._mainGame.MainViewport.Width / 2 - Width / 2, this._mainGame.MainViewport.Height / 2 + Height / 2 - 50), Color.Purple);
                        }
                        else
                        {
                            if (this._topTenCheck)
                            {
                                Int32 trackIterator = 0;
                                if (tracks != null && tracks.Any())
                                {
                                    foreach (Track t in tracks)
                                    {
                                        try
                                        {
                                            this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, TextUtils.RemoveDiacritics(t.ToString()), new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 40 * trackIterator), Color.Black);
                                            trackIterator++;
                                        }
                                        catch (ArgumentException)
                                        {
                                            trackIterator++;
                                        }
                                    }
                                }

                                if (this._selectedItem == 0)
                                {
                                    this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Back", new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 41 * 9), Color.Red);
                                }
                                else
                                {
                                    this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Back", new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 41 * 9), Color.Black);
                                }
                            }
                            else
                            {
                                if (this._randomNineCheck)
                                {
                                    if (this._randomNineSongs != null && this._randomNineSongs.Count > 0)
                                    {
                                        foreach (Int32 s in this._randomNineSongs)
                                        {
                                            try
                                            {
                                                Int32  indexOfSong = this._randomNineSongs.IndexOf(s);
                                                String songName    = TextUtils.GetSongName(mp.SongLibrary[s]);
                                                songName = (String.IsNullOrEmpty(songName) || songName.Length <= Track.MAX_FULL_TEXT_LENGTH) ? songName : songName.Substring(0, Track.MAX_FULL_TEXT_LENGTH) + Track.DOTS;
                                                songName = TextUtils.RemoveDiacritics(songName);
                                                if (this._selectedItem == indexOfSong)
                                                {
                                                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, songName, new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 40 * indexOfSong), Color.Red);
                                                }
                                                else
                                                {
                                                    this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, songName, new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 40 * indexOfSong), Color.Black);
                                                }
                                            }
                                            catch
                                            {
                                                //nothing
                                                //this._mainGame.MainSpriteBatch.DrawString(rc.ScoreFont, "Wrong character", new Vector2(this._mainGame.MainViewport.Width / 3f, this._mainGame.MainViewport.Height / 2 - this._height / 2 + 60 + 40 * indexOfSong), Color.Black);
                                            }
                                        }
                                    }

                                    if (this._selectedItem == 9)
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Back", new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 40 * 9), Color.Red);
                                    }
                                    else
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Back", new Vector2(this.GetMenuX() + 15, this._nowPositionY + 60 + 40 * 9), Color.Black);
                                    }

                                    if (this._selectedItem == 10)
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Next list", new Vector2(this.GetMenuX() + this._nowWidth - 165, this._nowPositionY + 60 + 40 * 9), Color.Red);
                                    }
                                    else
                                    {
                                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Next list", new Vector2(this.GetMenuX() + this._nowWidth - 165, this._nowPositionY + 60 + 40 * 9), Color.Black);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "Please insert some songs", new Vector2(this.GetMenuX() + 20, this._nowPositionY + 80), Color.Yellow);
                        this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "into MS MediaPlayer", new Vector2(this.GetMenuX() + 120, this._nowPositionY + 180), Color.Yellow);
                    }
                    this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "sound collector", new Vector2(this.GetMenuX() + 118, this._nowPositionY + 12), Color.Black);
                    this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "sound collector", new Vector2(this.GetMenuX() + 115, this._nowPositionY + 10), Color.MediumSlateBlue);

                    this._mainGame.MainSpriteBatch.DrawString(rc.BiggerFont, "runs on dpsf particle engine", new Vector2(this.GetMenuX(), this._nowPositionY + this._height - 41), Color.Peru);
                }
            }
        }