public static FLVER2MaterialInfoBank ReadFromXML(string xmlFile) { var bank = new FLVER2MaterialInfoBank(); bank.ReadXML(xmlFile); return(bank); }
private static void LoadMaterialInfoBankForGame(SoulsGames g) { if (MaterialInfoBankPerGame.ContainsKey(g)) { return; } //string xmlPath = Path.Combine(SapUtils.AssemblyDirectory, string.Format(BANK_RESOURCE_PATH, g.ToString())); string xmlPath = string.Format(BANK_RESOURCE_PATH, g.ToString()); if (File.Exists(xmlPath)) { var bank = FLVER2MaterialInfoBank.ReadFromXML(xmlPath); MaterialInfoBankPerGame.Add(g, bank); } }