示例#1
0
        public Player(Camera camera, string spriteName, Vector2 initialPosition, Vector2 size)
            : base(spriteName, initialPosition, size)
        {
            this.camera = camera;

            this.spawnPoint = initialPosition;

            //AddSoul(new GroundPoundSoul(this));
            //AddSoul(new DoubleJumpSoul(this));
        }
示例#2
0
 public Scene(Camera camera)
 {
     this.camera = camera;
 }