internal void NextLoad(SoulGame game) { GameParent = game; OnLoad(); Load.SafeInvoke(this, LoadEventArgs.Empty); }
public HUD(SoulGame game, ContentManager content, GraphicsDevice graphicsDevice) { Container = new Container(game, content, graphicsDevice); btn1 = new Button(); btn1.X = 100; btn1.Y = 100; btn1.Text = "oi"; btn1.Width = 100; btn1.Height = 50; btn1.Font = content.Load<SpriteFont>("World"); btn1.Click += btn1_Click; Container.Add(btn1); txt1 = new TextBox(); txt1.X = 300; txt1.Y = 300; txt1.Width = 200; txt1.Height = 30; txt1.Font = content.Load<SpriteFont>("World"); Container.Add(txt1); txt1.EnterPressed += txt1_EnterPressed; }
public VirtualMouse(SoulGame game) { this.game = game; }