public static void theadExempl(List<List<float>> inputArray)
        {
            Stopwatch sWatch = new Stopwatch();
            sWatch.Start();

            BubbleSort sort1 = new BubbleSort(inputArray);
            sort1.onOutEvent += sort1.outputArrayToConsl;
            Thread sThreat1 = new Thread(() => sort1.sorting(inputArray));
            sThreat1.Name = "thread1";

            List<List<float>> tempInputArray2 = new List<List<float>>(0);
            tempInputArray2.Add(new List<float> {25,6,33,2 });

            ChooseSort sort2 = new ChooseSort(tempInputArray2);
            sort2.onOutEvent += sort2.outputArrayToConsl;
            Thread sThreat2 = new Thread(() => sort2.sorting(tempInputArray2));
            sThreat2.Name = "thread2";

            List<List<float>> tempInputArray3 = new List<List<float>>(0);
            tempInputArray3.Add(new List<float> { 15, 26, 3, 2 });

            ShellSort sort3 = new ShellSort(tempInputArray3);
            sort3.onOutEvent += sort3.outputArrayToConsl;
            Thread sThreat3 = new Thread(() => sort3.sorting(tempInputArray3));
            sThreat3.Name = "thread3";

            List<List<float>> tempInputArray4 = new List<List<float>>(0);
            tempInputArray4.Add(new List<float> { 5, 0, 8, 2 });

            StandartSort sort4 = new StandartSort(tempInputArray4);
            sort4.onOutEvent += sort4.outputArrayToConsl;
            Thread sThreat4 = new Thread(() => sort4.sorting(tempInputArray4));
            sThreat4.Name = "thread4";

            sThreat1.Start();
            sThreat2.Start();
            sThreat3.Start();
            sThreat4.Start();

            sThreat1.Join();
            sThreat2.Join();
            sThreat3.Join();
            sThreat4.Join();

            sWatch.Stop();
            Console.WriteLine("Alltimer: {0} mls", sWatch.ElapsedMilliseconds.ToString());
        }
        public List<List<float>> sortingMethodChoose(List<List<float>> inputArray)
        {
            LogClass.log.Info(" inputMethodChoose method is began");

            List<List<float>> outputArray = new List<List<float>>();

            Console.WriteLine("  Choose method of sorting");
            Console.WriteLine("  1 for Bubble sorting");
            Console.WriteLine("  2 for Choose sorting");
            Console.WriteLine("  3 for Shell sorting");
            Console.WriteLine("  4 for Standart sorting");
            Console.WriteLine("  0 for exit");

            int sortIndex = findKey();
            Console.WriteLine("   New array = ");
            switch (sortIndex)
            {
                case 1:
                    BubbleSort sort1 = new BubbleSort(inputArray);
                    sort1.onOutEvent += sort1.outputArrayToConsl;
                    sort1.sorting(inputArray);
                    break;

                case 2:
                    ChooseSort sort2 = new ChooseSort(inputArray);
                    sort2.onOutEvent += sort2.outputArrayToConsl;
                    sort2.sorting(inputArray);
                    break;

                case 3:
                    ShellSort sort3 = new ShellSort(inputArray);
                    sort3.onOutEvent += sort3.outputArrayToConsl;
                    sort3.sorting(inputArray);
                    break;

                case 4:
                    StandartSort sort4 = new StandartSort(inputArray);
                    sort4.onOutEvent += sort4.outputArrayToConsl;
                    sort4.sorting(inputArray);
                    break;

                case 0:
                    LogClass.log.Info((" exit"));
                    Environment.Exit(0);
                    break;

                default:
                    LogClass.log.Info((" wrong sorting method number"));
                    Console.WriteLine("   Something is wrong.Try again");
                    sortingMethodChoose(inputArray);
                    break;
            }

            Console.ReadKey();
            Console.Clear();

            return outputArray;
        }