protected override int _getBalance(VirtualItem item) { int outBalance = 0; int err = vgStorage_GetBalance(item.ItemId, out outBalance); IOS_ErrorCodes.CheckAndThrowException(err); return(outBalance); }
protected override bool _isEquipped(EquippableVG good) { bool res = false; int err = vgStorage_IsEquipped(good.ItemId, out res); IOS_ErrorCodes.CheckAndThrowException(err); return(res); }
protected override int _remove(VirtualItem item, int amount, bool notify) { int outBalance = 0; int err = vgStorage_Remove(item.ItemId, amount, notify, out outBalance); IOS_ErrorCodes.CheckAndThrowException(err); return(outBalance); }
/** VIRTUAL ITEMS **/ /// <summary> /// Retrieves the balance of the virtual item with the given <c>itemId</c>. /// </summary> /// <param name="itemId">Id of the virtual item to be fetched.</param> /// <returns>Balance of the virtual item with the given item id.</returns> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected int _getItemBalance(string itemId) { int balance = 0; int err = storeInventory_GetItemBalance(itemId, out balance); IOS_ErrorCodes.CheckAndThrowException(err); return(balance); }
protected override int _setBalance(VirtualItem item, int balance, bool notify) { int outBalance = 0; int err = vcStorage_SetBalance(item.ItemId, balance, notify, out outBalance); IOS_ErrorCodes.CheckAndThrowException(err); return(outBalance); }
/// <summary> /// Retrieves the upgrade level of the virtual good with the given <c>goodItemId</c>. /// For Example: /// Let's say there's a strength attribute to one of the characters in your game and you provide /// your users with the ability to upgrade that strength on a scale of 1-3. /// This is what you've created: /// 1. <c>SingleUseVG</c> for "strength". /// 2. <c>UpgradeVG</c> for strength 'level 1'. /// 3. <c>UpgradeVG</c> for strength 'level 2'. /// 4. <c>UpgradeVG</c> for strength 'level 3'. /// In the example, this function will retrieve the upgrade level for "strength" (1, 2, or 3). /// </summary> /// <param name="goodItemId">Good item identifier.</param> /// <returns>The good upgrade level.</returns> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected int _getGoodUpgradeLevel(string goodItemId) { int level = 0; int err = storeInventory_GetGoodUpgradeLevel(goodItemId, out level); IOS_ErrorCodes.CheckAndThrowException(err); return(level); }
/** NON-CONSUMABLES **/ /// <summary> /// Checks if the non-consumable with the given <c>nonConsItemId</c> exists. /// </summary> /// <param name="nonConsItemId">Id of the item to check if exists.</param> /// <returns>True if non-consumable item with nonConsItemId exists, false otherwise.</returns> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected bool _nonConsumableItemExists(string nonConsItemId) { bool result = false; int err = storeInventory_NonConsumableItemExists(nonConsItemId, out result); IOS_ErrorCodes.CheckAndThrowException(err); return(result); }
/// <summary> /// Checks if the virtual good with the given <c>goodItemId</c> is currently equipped. /// </summary> /// <param name="goodItemId">Id of the virtual good who we want to know if is equipped.</param> /// <returns>True if the virtual good is equipped, false otherwise.</returns> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected bool _isVertualGoodEquipped(string goodItemId) { bool result = false; int err = storeInventory_IsVirtualGoodEquipped(goodItemId, out result); IOS_ErrorCodes.CheckAndThrowException(err); return(result); }
/// <summary> /// Initializes <c>StoreInfo</c>. /// On first initialization, when the database doesn't have any previous version of the store /// metadata, <c>StoreInfo</c> gets loaded from the given <c>IStoreAssets</c>. /// After the first initialization, <c>StoreInfo</c> will be initialized from the database. /// /// IMPORTANT: If you want to override the current <c>StoreInfo</c>, you'll have to bump /// the version of your implementation of <c>IStoreAssets</c> in order to remove the /// metadata when the application loads. Bumping the version is done by returning a higher /// number in <c>IStoreAssets</c>'s <c>getVersion</c>. /// </summary> /// <param name="storeAssets">your game's economy</param> override protected void _setStoreAssets(IStoreAssets storeAssets) { SoomlaUtils.LogDebug(TAG, "pushing IStoreAssets to StoreInfo on iOS side"); string storeAssetsJSON = IStoreAssetsToJSON(storeAssets); int version = storeAssets.GetVersion(); int err = storeInfo_SetStoreAssets(storeAssetsJSON, version); IOS_ErrorCodes.CheckAndThrowException(err); SoomlaUtils.LogDebug(TAG, "done! (pushing data to StoreAssets on iOS side)"); }
/// <summary> /// Retrieves the current upgrade of the good with the given id. /// </summary> /// <param name="goodItemId">Id of the good whose upgrade we want to fetch. </param> /// <returns>The good's current upgrade.</returns> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected string _getGoodCurrentUpgrade(string goodItemId) { IntPtr p = IntPtr.Zero; int err = storeInventory_GetGoodCurrentUpgrade(goodItemId, out p); IOS_ErrorCodes.CheckAndThrowException(err); string result = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); return(result); }
protected override UpgradeVG _getCurrentUpgrade(VirtualGood good) { string upgradeVGItemId; int err = vgStorage_GetCurrentUpgrade(good.ItemId, out upgradeVGItemId); IOS_ErrorCodes.CheckAndThrowException(err); if (!string.IsNullOrEmpty(upgradeVGItemId)) { return((UpgradeVG)StoreInfo.GetItemByItemId(upgradeVGItemId)); } return(null); }
/// <summary> /// Gets the purchasable item with the given <c>productId</c>. /// </summary> /// <param name="productId">Product id.</param> /// <returns>Purchasable virtual item with the given id.</returns> /// <exception cref="VirtualItemNotFoundException">Exception is thrown if item is not found.</exception> override protected PurchasableVirtualItem _getPurchasableItemWithProductId(string productId) { IntPtr p = IntPtr.Zero; int err = storeInfo_GetPurchasableItemWithProductId(productId, out p); IOS_ErrorCodes.CheckAndThrowException(err); string nonConsJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); JSONObject obj = new JSONObject(nonConsJson); return((PurchasableVirtualItem)VirtualItem.factoryItemFromJSONObject(obj)); }
/// <summary> /// Gets the last upgrade for the virtual good with the given <c>goodItemId</c>. /// </summary> /// <param name="goodItemId">item id</param> /// <returns>last upgrade for virtual good with the given id</returns> override protected UpgradeVG _getLastUpgradeForVirtualGood(string goodItemId) { IntPtr p = IntPtr.Zero; int err = storeInfo_GetLastUpgradeForVirtualGood(goodItemId, out p); IOS_ErrorCodes.CheckAndThrowException(err); string json = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); JSONObject obj = new JSONObject(json); return(new UpgradeVG(obj)); }
/// <summary> /// Gets the item with the given <c>itemId</c>. /// </summary> /// <param name="itemId">Item id.</param> /// <returns>Item with the given id.</returns> /// <exception cref="VirtualItemNotFoundException">Exception is thrown if item is not found.</exception> override protected VirtualItem _getItemByItemId(string itemId) { IntPtr p = IntPtr.Zero; int err = storeInfo_GetItemByItemId(itemId, out p); IOS_ErrorCodes.CheckAndThrowException(err); string json = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + json); JSONObject obj = new JSONObject(json); return(VirtualItem.factoryItemFromJSONObject(obj)); }
/// <summary> /// Fetches the virtual categories of your game. /// </summary> /// <returns>All virtual categories.</returns> override protected List <VirtualCategory> _getVirtualCategories() { List <VirtualCategory> virtualCategories = new List <VirtualCategory>(); IntPtr p = IntPtr.Zero; int err = storeInfo_GetVirtualCategories(out p); IOS_ErrorCodes.CheckAndThrowException(err); string categoriesJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + categoriesJson); JSONObject categoriesArr = new JSONObject(categoriesJson); foreach (JSONObject obj in categoriesArr.list) { virtualCategories.Add(new VirtualCategory(obj)); } return(virtualCategories); }
/// <summary> /// Fetches the non consumable items of your game. /// </summary> /// <returns>All non consumable items.</returns> override protected List <NonConsumableItem> _getNonConsumableItems() { List <NonConsumableItem> nonConsumableItems = new List <NonConsumableItem>(); IntPtr p = IntPtr.Zero; int err = storeInfo_GetNonConsumableItems(out p); IOS_ErrorCodes.CheckAndThrowException(err); string nonConsumableJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + nonConsumableJson); JSONObject nonConsArr = new JSONObject(nonConsumableJson); foreach (JSONObject obj in nonConsArr.list) { nonConsumableItems.Add(new NonConsumableItem(obj)); } return(nonConsumableItems); }
/// <summary> /// Fetches the virtual goods of your game. /// </summary> /// <returns>All virtual goods.</returns> override protected List <VirtualGood> _getVirtualGoods() { List <VirtualGood> virtualGoods = new List <VirtualGood>(); IntPtr p = IntPtr.Zero; int err = storeInfo_GetVirtualGoods(out p); IOS_ErrorCodes.CheckAndThrowException(err); string goodsJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + goodsJson); JSONObject goodsArr = new JSONObject(goodsJson); foreach (JSONObject obj in goodsArr.list) { virtualGoods.Add((VirtualGood)VirtualItem.factoryItemFromJSONObject(obj)); } return(virtualGoods); }
/// <summary> /// Fetches the virtual currency packs of your game. /// </summary> /// <returns>All virtual currency packs.</returns> override protected List <VirtualCurrencyPack> _getVirtualCurrencyPacks() { List <VirtualCurrencyPack> vcps = new List <VirtualCurrencyPack>(); IntPtr p = IntPtr.Zero; int err = storeInfo_GetVirtualCurrencyPacks(out p); IOS_ErrorCodes.CheckAndThrowException(err); string packsJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + packsJson); JSONObject packsArr = new JSONObject(packsJson); foreach (JSONObject obj in packsArr.list) { vcps.Add(new VirtualCurrencyPack(obj)); } return(vcps); }
/// <summary> /// Gets all the upgrades for the virtual good with the given <c>goodItemId</c>. /// </summary> /// <param name="goodItemId">Item id.</param> /// <returns>All upgrades for virtual good with the given id.</returns> override protected List <UpgradeVG> _getUpgradesForVirtualGood(string goodItemId) { List <UpgradeVG> vgus = new List <UpgradeVG>(); IntPtr p = IntPtr.Zero; int err = storeInfo_GetUpgradesForVirtualGood(goodItemId, out p); IOS_ErrorCodes.CheckAndThrowException(err); string upgradesJson = Marshal.PtrToStringAnsi(p); Marshal.FreeHGlobal(p); SoomlaUtils.LogDebug(TAG, "Got json: " + upgradesJson); JSONObject upgradesArr = new JSONObject(upgradesJson); foreach (JSONObject obj in upgradesArr.list) { vgus.Add(new UpgradeVG(obj)); } return(vgus); }
protected override void _removeUpgrades(VirtualGood good, bool notify) { int err = vgStorage_RemoveUpgrades(good.ItemId, notify); IOS_ErrorCodes.CheckAndThrowException(err); }
/// <summary> /// Removes all upgrades from the virtual good with the given <c>goodItemId</c>. /// </summary> /// <param name="goodItemId">Id of the good whose upgrades are to be removed.</param> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected void _removeGoodUpgrades(string goodItemId) { int err = storeInventory_RemoveGoodUpgrades(goodItemId); IOS_ErrorCodes.CheckAndThrowException(err); }
/// <summary> /// Removes the non-consumable item with the given <c>nonConsItemId</c> from the non-consumable /// items storage. /// </summary> /// <param name="nonConsItemId">Id of the item to be removed.</param> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected void _removeNonConsumableItem(string nonConsItemId) { int err = storeInventory_RemoveNonConsumableItem(nonConsItemId); IOS_ErrorCodes.CheckAndThrowException(err); }
protected override void loadNativeFromDB() { int err = storeInfo_LoadFromDB(); IOS_ErrorCodes.CheckAndThrowException(err); }
/// <summary> /// Buys the item with the given <c>itemId</c>. /// </summary> /// <param name="itemId">id of item to be bought</param> /// <exception cref="VirtualItemNotFoundException">Thrown if the item to be bought is not found.</exception> /// <exception cref="InsufficientFundsException">Thrown if the user does not have enough funds.</exception> override protected void _buyItem(string itemId, string payload) { int err = storeInventory_BuyItem(itemId, payload); IOS_ErrorCodes.CheckAndThrowException(err); }
protected override void _equip(EquippableVG good, bool notify) { int err = vgStorage_Equip(good.ItemId, notify); IOS_ErrorCodes.CheckAndThrowException(err); }
/// <summary> /// Unequips the virtual good with the given <c>goodItemId</c>. Unequipping means that the /// user decides to stop using the virtual good he/she is currently using. /// For more details and examples <see cref="com.soomla.store.domain.virtualGoods.EquippableVG"/>. /// </summary> /// <param name="goodItemId">Id of the good to be unequipped.</param> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected void _unEquipVirtualGood(string goodItemId) { int err = storeInventory_UnEquipVirtualGood(goodItemId); IOS_ErrorCodes.CheckAndThrowException(err); }
protected override void _assignCurrentUpgrade(VirtualGood good, UpgradeVG upgradeVG, bool notify) { int err = vgStorage_AssignCurrentUpgrade(good.ItemId, upgradeVG.ItemId, notify); IOS_ErrorCodes.CheckAndThrowException(err); }
/// <summary> /// Takes from your user the given amount of the virtual item with the given <c>itemId</c>. /// For example, when your user requests a refund, you need to TAKE the item he/she is returning from him/her. /// </summary> /// <param name="itemId">Item identifier.</param> /// <param name="amount">Amount.</param> /// <exception cref="VirtualItemNotFoundException">Thrown if the item is not found.</exception> override protected void _takeItem(string itemId, int amount) { int err = storeInventory_TakeItem(itemId, amount); IOS_ErrorCodes.CheckAndThrowException(err); }