/// <summary> /// Initializes the game state before the game starts. /// </summary> protected override void InitAfterRegisteringAsSingleInstance() { base.InitAfterRegisteringAsSingleInstance(); // now we initialize the event pusher #if UNITY_ANDROID && !UNITY_EDITOR pep = new ProfileEventPusherAndroid(); #elif UNITY_IOS && !UNITY_EDITOR pep = new ProfileEventPusherIOS(); #endif }
/// <summary> /// Initializes the game state before the game starts. /// </summary> protected override void InitAfterRegisteringAsSingleInstance() { base.InitAfterRegisteringAsSingleInstance(); SoomlaUtils.LogDebug(TAG, "Initializing ProfileEvents (Awake)"); Initialize(); // now we initialize the event pusher #if UNITY_ANDROID && !UNITY_EDITOR pep = new ProfileEventPusherAndroid(); #elif UNITY_IOS && !UNITY_EDITOR pep = new ProfileEventPusherIOS(); #endif }