protected override void _setFastestDurationMillis(Level level, long duration) { AndroidJNI.PushLocalFrame(100); using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) { jniLevelStorage.CallStatic("setFastestDurationMillis", level.ID, duration); } AndroidJNI.PopLocalFrame(IntPtr.Zero); }
protected override long _getFastestDurationMillis(Level level) { long duration = 0; AndroidJNI.PushLocalFrame(100); using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) { duration = jniLevelStorage.CallStatic<long>("getFastestDurationMillis", level.ID); } AndroidJNI.PopLocalFrame(IntPtr.Zero); return duration; }
/// <summary> /// Retrieves the slowest duration for the given level. /// </summary> /// <returns>The slowest duration of the given <c>Level</c>.</returns> /// <param name="level"><c>Level</c> to get slowest duration.</param> protected virtual long _getSlowestDurationMillis(Level level) { string key = keySlowestDuration (level.ID); string val = KeyValueStorage.GetValue (key); return (string.IsNullOrEmpty(val)) ? 0 : long.Parse (val); }
public void onLevelEnded(Level level) { onEventFired (level, System.Reflection.MethodBase.GetCurrentMethod ().Name); }
protected override int _decTimesStarted(Level level) { int timesStarted = 0; AndroidJNI.PushLocalFrame(100); using(AndroidJavaClass jniLevelStorage = new AndroidJavaClass("com.soomla.levelup.data.LevelStorage")) { timesStarted = jniLevelStorage.CallStatic<int>("decTimesStarted", level.ID); } AndroidJNI.PopLocalFrame(IntPtr.Zero); return timesStarted; }
protected override int _decTimesPlayed(Level level) { return levelStorage_DecTimesPlayed(level.ID); }
protected override long _getFastestDurationMillis(Level level) { return levelStorage_GetFastestDurationMillis(level.ID); }
public static int GetTimesPlayed(Level level) { return instance._getTimesPlayed (level); }
public static int GetTimesCompleted(Level level) { return instance._getTimesCompleted (level); }
public static int DecTimesCompleted(Level level){ return instance._decTimesCompleted (level); }
/** Unity-Editor Functions **/ /// <summary> /// Sets the slowest (given) duration for the given level. /// </summary> /// <param name="level"><c>Level</c> to set slowest duration.</param> /// <param name="duration">Duration to set.</param> protected virtual void _setSlowestDurationMillis(Level level, long duration) { string key = keySlowestDuration (level.ID); string val = duration.ToString (); KeyValueStorage.SetValue (key, val); }
/// <summary> /// Increases by 1 the number of times the given <c>Level</c> has been started. /// </summary> /// <returns>The number of times started after increasing.</returns> /// <param name="level"><c>Level</c> to increase its times started.</param> protected virtual int _incTimesStarted(Level level) { int started = _getTimesStarted(level); if (started < 0) { /* can't be negative */ started = 0; } string startedStr = (started + 1).ToString(); string key = keyTimesStarted(level.ID); KeyValueStorage.SetValue (key, startedStr); // Notify level has started LevelUpEvents.OnLevelStarted (level); return started + 1; }
/// <summary> /// Increases by 1 the number of times the given <c>Level</c> has been played. /// </summary> /// <returns>The number of times played after increasing.</returns> /// <param name="level"><c>Level</c> to increase its times played.</param> protected virtual int _incTimesPlayed(Level level) { int played = _getTimesPlayed(level); if (played < 0) { /* can't be negative */ played = 0; } string playedStr = (played + 1).ToString(); string key = keyTimesPlayed(level.ID); KeyValueStorage.SetValue (key, playedStr); // Notify level has ended LevelUpEvents.OnLevelEnded (level); return played + 1; }
/// <summary> /// Increases by 1 the number of times the given <c>Level</c> has been played. /// </summary> /// <returns>The number of times played after increasing.</returns> /// <param name="level"><c>Level</c> to increase its times played.</param> protected virtual int _incTimesCompleted(Level level) { int completed = _getTimesCompleted(level); if (completed < 0) { /* can't be negative */ completed = 0; } string completedStr = (completed + 1).ToString(); string key = keyTimesCompleted(level.ID); KeyValueStorage.SetValue (key, completedStr); return completed + 1; }
/// <summary> /// Retrieves the number of times this <c>Level</c> has been started. /// </summary> /// <returns>The number of times started.</returns> /// <param name="level"><c>Level</c> whose times started is to be retrieved.</param> protected virtual int _getTimesStarted(Level level) { string key = keyTimesStarted(level.ID); string val = KeyValueStorage.GetValue (key); int started = 0; if (!string.IsNullOrEmpty(val)) { started = int.Parse(val); } return started; }
/** LEVEL TIMES PLAYED **/ public static int IncTimesPlayed(Level level) { return instance._incTimesPlayed (level); }
public static int DecTimesPlayed(Level level){ return instance._decTimesPlayed (level); }
/// <summary> /// Sets the fastest (given) duration for the given <c>Level</c>. /// </summary> /// <param name="level"><c>Level</c> to set fastest duration.</param> /// <param name="duration">Duration to set.</param> protected virtual void _setFastestDurationMillis(Level level, long duration) { #if UNITY_EDITOR string key = keyFastestDuration (level.ID); string val = duration.ToString (); PlayerPrefs.SetString (key, val); #endif }
protected override void _setFastestDurationMillis(Level level, long duration) { levelStorage_SetFastestDurationMillis(level.ID, duration); }
/// <summary> /// Gets the fastest duration for the given <c>Level</c>. /// </summary> /// <returns>The fastest duration of the given <c>Level</c>.</returns> /// <param name="level"><c>Level</c> to get fastest duration.</param> protected virtual long _getFastestDurationMillis(Level level) { #if UNITY_EDITOR string key = keyFastestDuration (level.ID); string val = PlayerPrefs.GetString (key); return (string.IsNullOrEmpty(val)) ? 0 : long.Parse (val); #else return 0; #endif }
/** Level Times Started **/ protected override int _incTimesStarted(Level level) { return levelStorage_IncTimesStarted(level.ID); }
/// <summary> /// Increases by 1 the number of times the given <c>Level</c> has been played. /// </summary> /// <returns>The number of times played after increasing.</returns> /// <param name="level"><c>Level</c> to increase its times played.</param> protected virtual int _incTimesPlayed(Level level) { #if UNITY_EDITOR int played = _getTimesPlayed(level); if (played < 0) { /* can't be negative */ played = 0; } string playedStr = (played + 1).ToString(); string key = keyTimesPlayed(level.ID); PlayerPrefs.SetString (key, playedStr); // Notify level has ended LevelUpEvents.OnLevelEnded (level); return played + 1; #else return 0; #endif }
protected override int _getTimesPlayed(Level level) { return levelStorage_GetTimesPlayed(level.ID); }
/// <summary> /// Decreases by 1 the number of times the given <c>Level</c> has been played. /// </summary> /// <returns>The number of times played after decreasing.</returns> /// <param name="level"><c>Level</c> to decrease its times played.</param> protected virtual int _decTimesCompleted(Level level){ #if UNITY_EDITOR int completed = _getTimesCompleted(level); if (completed <= 0) { /* can't be negative or zero */ return 0; } string completedStr = (completed - 1).ToString(); string key = keyTimesCompleted(level.ID); PlayerPrefs.SetString (key, completedStr); return completed - 1; #else return 0; #endif }
/// <summary> /// Retrieves the number of times this <c>Level</c> has been played. /// </summary> /// <returns>The number of times played.</returns> /// <param name="level"><c>Level</c> whose times played is to be retrieved.</param> protected virtual int _getTimesCompleted(Level level) { #if UNITY_EDITOR string key = keyTimesCompleted(level.ID); string val = PlayerPrefs.GetString (key); int completed = 0; if (!string.IsNullOrEmpty(val)) { completed = int.Parse(val); } return completed; #else return 0; #endif }
public static void SetFastestDurationMillis(Level level, long duration) { instance._setFastestDurationMillis(level, duration); }
public override void Init() { base.Init (); _level = new Level(cDummyLevelID); }
public static long GetFastestDurationMillis(Level level) { return instance._getFastestDurationMillis(level); }
private void onEventFired(Level level, string eventName) { Dictionary<string, object> expected = EventQueue.Dequeue (); Assert.AreEqual(expected["handler"], eventName); Assert.AreEqual(expected["id"], level.ID); }
/// <summary> /// Decreases by 1 the number of times the given <c>Level</c> has been started. /// </summary> /// <returns>The number of times started after decreasing.</returns> /// <param name="level"><c>Level</c> to decrease its times started.</param> protected virtual int _decTimesStarted(Level level) { int started = _getTimesStarted(level); if (started <= 0) { /* can't be negative or zero */ return 0; } string startedStr = (started - 1).ToString(); string key = keyTimesStarted(level.ID); KeyValueStorage.SetValue (key, startedStr); return started - 1; }