/// <summary>
        /// Makes your form a child form of the fake glass game overlay.
        /// Use only for testing, or other potentially weird purposes.
        /// (Please no GDI Overlays)
        /// </summary>
        /// <param name="yourForm">Your windows forms form.</param>
        public void Attach_Windows_Form(Form yourForm)
        {
            IntPtr userForm_Handle_ID = yourForm.Handle;
            IntPtr thisForm_Handle_ID = overlayWinForm.Handle;

            WINAPI_Components.SetParent(userForm_Handle_ID, thisForm_Handle_ID);
            yourForm.BringToFront(); // Bring to front
        }
示例#2
0
        /// <summary>
        /// Makes your form a child form of the fake glass game overlay.
        /// </summary>
        /// <param name="Your_Form"></param>
        public void Attach_Windows_Form(Form Your_Form)
        {
            IntPtr User_Form_Handle_ID = Your_Form.Handle;
            IntPtr This_Form_Handle_ID = this.Handle;

            WINAPI_Components.SetParent(User_Form_Handle_ID, This_Form_Handle_ID);
            Your_Form.BringToFront(); // Bring to front
        }
示例#3
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        /// <summary>
        /// Makes your form a child form of the fake glass game overlay.
        /// </summary>
        /// <param name="Your_Form"></param>
        private void Attach_To_Game()
        {
            IntPtr This_Form_Handle_ID = this.Handle;

            WINAPI_Components.SetParent(This_Form_Handle_ID, Heroes_Window_Handle);
        }