/// <summary> /// Save helper. /// </summary> private void _Save(String path) { if (this.DisableSavingSettings) { Logger.Info("Saving settings has been disabled..."); return; } if (searchTerms.Count > 10) { searchTerms.RemoveRange(10, searchTerms.Count - 10); } var settings = new XmlWriterSettings { OmitXmlDeclaration = false, Indent = true, NewLineOnAttributes = true, NewLineHandling = System.Xml.NewLineHandling.Entitize }; using (var stream = new StreamWriter(path, false, Utf8Encoding)) { using (var writer = XmlWriter.Create(stream, settings)) { SettingsSerializer.Serialize(writer, this); } } }
/// <summary> /// Favorites used to exist as part of the song_browser_settings.xml /// This makes little sense now. This is the upgrade path. /// Convert all existing favorites to the best of our effort into a playlist. /// </summary> /// <param name="levelIdToCustomLevel"></param> /// <param name="levelIdToSongVersion"></param> public void ConvertFavoritesToPlaylist(Dictionary <String, SongLoaderPlugin.OverrideClasses.CustomLevel> levelIdToCustomLevel, Dictionary <string, string> levelIdToSongVersion) { // Check if we have favorites to convert to the playlist if (this.Favorites.Count <= 0) { return; } // check if the playlist exists String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName); bool playlistExists = false; if (File.Exists(playlistPath)) { playlistExists = true; } // abort here if playlist already exits. if (playlistExists) { Logger.Info("Not converting song_browser_setting.xml favorites because {0} already exists...", playlistPath); return; } Logger.Info("Converting {0} Favorites in song_browser_settings.xml to {1}...", this.Favorites.Count, playlistPath); // written like this in case we ever want to support adding to this playlist Playlist p = null; if (playlistExists) { p = Playlist.LoadPlaylist(playlistPath); } else { p = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = "", image = Base64Sprites.PlaylistIconB64, songs = new List <PlaylistSong>(), }; } List <String> successfullyRemoved = new List <string>(); this.Favorites.RemoveWhere(levelId => { PlaylistSong playlistSong = new PlaylistSong { levelId = levelId }; if (levelIdToCustomLevel.ContainsKey(levelId) && levelIdToSongVersion.ContainsKey(levelId)) { playlistSong.songName = levelIdToCustomLevel[levelId].songName; playlistSong.key = levelIdToSongVersion[levelId]; } else { // No easy way to look up original songs... They will still work but have wrong song name in playlist. playlistSong.songName = levelId; playlistSong.key = ""; } p.songs.Add(playlistSong); return(true); }); p.SavePlaylist(playlistPath); if (String.IsNullOrEmpty(this.currentEditingPlaylistFile)) { this.currentEditingPlaylistFile = playlistPath; } this.Save(); }
/// <summary> /// Favorites used to exist as part of the song_browser_settings.xml /// This makes little sense now. This is the upgrade path. /// Convert all existing favorites to the best of our effort into a playlist. /// </summary> /// <param name="levelIdToCustomLevel"></param> /// <param name="levelIdToSongVersion"></param> public void ConvertFavoritesToPlaylist(Dictionary <String, CustomPreviewBeatmapLevel> customSongsMap) { // map songs in case we are converting a huge list Dictionary <String, CustomPreviewBeatmapLevel> levelIdToCustomLevel = new Dictionary <string, CustomPreviewBeatmapLevel>(StringComparer.OrdinalIgnoreCase); foreach (var kp in customSongsMap) { if (levelIdToCustomLevel.ContainsKey(kp.Value.levelID)) { continue; } levelIdToCustomLevel.Add(kp.Value.levelID, kp.Value); } // Check if we have favorites to convert to the playlist if (this.Favorites.Count <= 0) { return; } // check if the playlist exists String playlistPath = Path.Combine(Environment.CurrentDirectory, "Playlists", DefaultConvertedFavoritesPlaylistName); bool playlistExists = false; if (File.Exists(playlistPath)) { playlistExists = true; } // abort here if playlist already exits. if (playlistExists) { Logger.Info("Not converting song_browser_setting.xml favorites because {0} already exists...", playlistPath); return; } Logger.Info("Converting {0} Favorites in song_browser_settings.xml to {1}...", this.Favorites.Count, playlistPath); // written like this in case we ever want to support adding to this playlist Playlist p = null; if (playlistExists) { p = Playlist.LoadPlaylist(playlistPath); } else { p = new Playlist { playlistTitle = "Song Browser Favorites", playlistAuthor = "SongBrowser", fileLoc = "", image = Base64Sprites.SpriteToBase64(Base64Sprites.BeastSaberLogo), songs = new List <PlaylistSong>(), }; } List <String> successfullyRemoved = new List <string>(); this.Favorites.RemoveWhere(levelId => { PlaylistSong playlistSong = new PlaylistSong { levelId = levelId }; if (levelIdToCustomLevel.ContainsKey(levelId)) { playlistSong.songName = levelIdToCustomLevel[levelId].songName; playlistSong.levelId = levelId; playlistSong.hash = CustomHelpers.GetSongHash(levelId); } else { // No easy way to look up original songs... They will still work but have wrong song name in playlist. playlistSong.levelId = levelId; playlistSong.hash = CustomHelpers.GetSongHash(levelId); playlistSong.key = ""; } p.songs.Add(playlistSong); return(true); }); p.SavePlaylist(playlistPath); if (String.IsNullOrEmpty(this.currentEditingPlaylistFile)) { this.currentEditingPlaylistFile = playlistPath; } this.Save(); }