// Function from file: computer.dm public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null) { Obj_Structure_Computerframe A2 = null; Obj C = null; if (A is Obj_Item_Weapon_Screwdriver && Lang13.Bool(this.circuit) && !Lang13.Bool(this.flags & 128)) { GlobalFuncs.playsound(this.loc, "sound/items/Screwdriver.ogg", 50, 1); user.WriteMsg("<span class='notice'> You start to disconnect the monitor...</span>"); if (GlobalFuncs.do_after(user, 20 / A.toolspeed, null, this)) { A2 = new Obj_Structure_Computerframe(this.loc); A2.circuit = this.circuit; A2.anchored = 1; this.circuit = null; foreach (dynamic _a in Lang13.Enumerate(this, typeof(Obj))) { C = _a; C.loc = this.loc; } if ((this.stat & 1) != 0) { user.WriteMsg("<span class='notice'>The broken glass falls out.</span>"); new Obj_Item_Weapon_Shard(this.loc); A2.state = 3; A2.icon_state = "3"; } else { user.WriteMsg("<span class='notice'>You disconnect the monitor.</span>"); A2.state = 4; A2.icon_state = "4"; } GlobalFuncs.qdel(this); } } return(null); }
// Function from file: solar.dm public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null) { Obj_Structure_Computerframe A2 = null; Obj_Item_Weapon_Circuitboard_SolarControl M = null; Obj C = null; Obj_Structure_Computerframe A3 = null; Obj_Item_Weapon_Circuitboard_SolarControl M2 = null; Obj C2 = null; if (A is Obj_Item_Weapon_Screwdriver) { GlobalFuncs.playsound(this.loc, "sound/items/Screwdriver.ogg", 50, 1); if (GlobalFuncs.do_after(user, 20 / A.toolspeed, null, this)) { if ((this.stat & 1) != 0) { user.WriteMsg("<span class='notice'>The broken glass falls out.</span>"); A2 = new Obj_Structure_Computerframe(this.loc); new Obj_Item_Weapon_Shard(this.loc); M = new Obj_Item_Weapon_Circuitboard_SolarControl(A2); foreach (dynamic _a in Lang13.Enumerate(this, typeof(Obj))) { C = _a; C.loc = this.loc; } A2.circuit = M; A2.state = 3; A2.icon_state = "3"; A2.anchored = 1; GlobalFuncs.qdel(this); } else { user.WriteMsg("<span class='notice'>You disconnect the monitor.</span>"); A3 = new Obj_Structure_Computerframe(this.loc); M2 = new Obj_Item_Weapon_Circuitboard_SolarControl(A3); foreach (dynamic _b in Lang13.Enumerate(this, typeof(Obj))) { C2 = _b; C2.loc = this.loc; } A3.circuit = M2; A3.state = 4; A3.icon_state = "4"; A3.anchored = 1; GlobalFuncs.qdel(this); } } } else { this.attack_hand(user); } return(null); }