// Function from file: brigdoors.dm public bool timer_end(int?forced = null) { forced = forced ?? GlobalVars.FALSE; Obj_Machinery_Door_Window_Brigdoor door = null; Obj_Structure_Closet_SecureCloset_Brig C = null; if ((this.stat & 3) != 0) { return(false); } if (!Lang13.Bool(forced)) { this.Radio.set_frequency(GlobalVars.SEC_FREQ); this.Radio.talk_into(this, "Timer has expired. Releasing prisoner.", GlobalVars.SEC_FREQ); } this.timing = GlobalVars.FALSE; this.activation_time = null; this.set_timer(0); this.update_icon(); foreach (dynamic _a in Lang13.Enumerate(this.targets, typeof(Obj_Machinery_Door_Window_Brigdoor))) { door = _a; if (!door.density) { continue; } Task13.Schedule(0, (Task13.Closure)(() => { door.open(); return; })); } foreach (dynamic _b in Lang13.Enumerate(this.targets, typeof(Obj_Structure_Closet_SecureCloset_Brig))) { C = _b; if (C.broken) { continue; } if (C.opened) { continue; } C.locked = false; C.update_icon(); } return(true); }
// Function from file: brigdoors.dm public override void initialize( ) { Obj_Machinery_Door_Window_Brigdoor M = null; Obj_Machinery_Flasher F = null; Obj_Structure_Closet_SecureCloset_Brig C = null; foreach (dynamic _a in Lang13.Enumerate(GlobalFuncs.ultra_range(20, this), typeof(Obj_Machinery_Door_Window_Brigdoor))) { M = _a; if (M.id == this.id) { this.targets.Add(M); } } foreach (dynamic _b in Lang13.Enumerate(GlobalFuncs.ultra_range(20, this), typeof(Obj_Machinery_Flasher))) { F = _b; if (F.id == this.id) { this.targets.Add(F); } } foreach (dynamic _c in Lang13.Enumerate(GlobalFuncs.ultra_range(20, this), typeof(Obj_Structure_Closet_SecureCloset_Brig))) { C = _c; if (C.id == this.id) { this.targets.Add(C); } } if (!(this.targets.len != 0)) { this.stat |= 1; } this.update_icon(); return; }
// Function from file: brigdoors.dm public bool timer_start( ) { Obj_Machinery_Door_Window_Brigdoor door = null; Obj_Structure_Closet_SecureCloset_Brig C = null; if ((this.stat & 3) != 0) { return(false); } this.activation_time = Game13.time; this.timing = GlobalVars.TRUE; foreach (dynamic _a in Lang13.Enumerate(this.targets, typeof(Obj_Machinery_Door_Window_Brigdoor))) { door = _a; if (door.density) { continue; } Task13.Schedule(0, (Task13.Closure)(() => { door.close(); return; })); } foreach (dynamic _b in Lang13.Enumerate(this.targets, typeof(Obj_Structure_Closet_SecureCloset_Brig))) { C = _b; if (C.broken) { continue; } if (C.opened && !C.close()) { continue; } C.locked = true; C.update_icon(); } return(true); }