// Function from file: chrono_eraser.dm public override void ui_action_click( ) { Ent_Static user = null; user = this.loc; if (user is Mob_Living_Carbon && ((dynamic)user).back == this) { if (this.PA != null) { GlobalFuncs.qdel(this.PA); } else { this.PA = new Obj_Item_Weapon_Gun_Energy_ChronoGun(this); ((dynamic)user).put_in_hands(this.PA); } } return; }
// Function from file: chrono_eraser.dm public override dynamic bullet_act(dynamic P = null, dynamic def_zone = null) { dynamic beam = null; Obj_Item_Weapon_Gun_Energy_ChronoGun Pgun = null; if (P is Obj_Item_Projectile_Energy_ChronoBeam) { beam = P; Pgun = beam.gun; if (Pgun != null && Pgun is Obj_Item_Weapon_Gun_Energy_ChronoGun) { Pgun.field_connect(this); } } else { return(0); } return(null); }
// Function from file: chrono_eraser.dm public override int?process(dynamic seconds = null) { Ent_Dynamic AM = null; dynamic ghost = null; if (this.captured != null) { if (this.tickstokill > Convert.ToDouble(Lang13.Initial(this, "tickstokill"))) { foreach (dynamic _a in Lang13.Enumerate(this.contents, typeof(Ent_Dynamic))) { AM = _a; AM.loc = this.loc; } GlobalFuncs.qdel(this); } else if (this.tickstokill <= 0) { ((dynamic)this.captured).WriteMsg("<span class='boldnotice'>As the last essence of your being is erased from time, you begin to re-experience your most enjoyable memory. You feel happy...</span>"); ghost = ((dynamic)this.captured).ghostize(1); if (Lang13.Bool(((dynamic)this.captured).mind)) { if (Lang13.Bool(ghost)) { ghost.mind = null; } if (this.gun != null) { this.gun.pass_mind(((dynamic)this.captured).mind); } } GlobalFuncs.qdel(this.captured); GlobalFuncs.qdel(this); } else { ((dynamic)this.captured).Paralyse(4); if (this.captured.loc != this) { this.captured.loc = this; } this.update_icon(); if (this.gun != null) { if (this.gun.field_check(this)) { this.tickstokill--; } else { this.gun = null; return(this.process()); } } else { this.tickstokill++; } } } else { GlobalFuncs.qdel(this); } return(null); }