// Function from file: spacevine.dm public override void on_buckle(Obj_Effect_Spacevine holder = null, Ent_Dynamic buckled = null) { buckled.ex_act(this.severity); return; }
// Function from file: spacevine.dm public override void on_buckle(Obj_Effect_Spacevine holder = null, Ent_Dynamic buckled = null) { buckled.ex_act(this.severity); return; }