public void OnShoeClick() { if (state.wasteShoe.Count == 0) { ResetShoe(); } else { Deal(); } GameRendering.RedrawShoe(state.wasteShoe); GameRendering.RedrawExposed(state.wasteExposed, cardStore); }
public IEnumerator SetUp(Options options) { this.options = options; instance = this; HoverParent = hoverParent; yield return(null); GameRendering.SetPositions( exposedPositions, stackPositions, sortedPositions, shoeTop ); yield return(Reset()); }
private void RedrawAll() { GameRendering.RedrawAll(state, cardStore); }