public override IObjectsDataSet CloneDirtyObjects(IObjectsDataSet rootDataSet)
        {
            var  clone = new GOUserObjectsDataSet(rootDataSet as ObjectsDataSet);
            bool completed;

            foreach (var keyValue in this.GOUserObjects.Where(o => o.Value.IsDirty || o.Value.IsMarkedForDeletion))
            {
                var cloneObject = (GOUserDataObject)keyValue.Value.Clone(false);
                cloneObject.InternalObjectId = keyValue.Value.InternalObjectId;

                completed = false;
                while (!completed)
                {
                    completed = clone.GOUserObjects.TryAdd(keyValue.Key, cloneObject);
                }
            }

            foreach (var keyValue in this.GOUserObjectInternalIds
                     .Where(o => this.GOUserObjects[o.Value].IsDirty || this.GOUserObjects[o.Value].IsMarkedForDeletion))
            {
                completed = false;

                var count = 0;
                while (!completed && count++ < 15)
                {
                    completed = clone.GOUserObjectInternalIds.TryAdd(keyValue.Key, keyValue.Value);
                }
            }

            // CloneDirtyObjects is used to pass only dirty objects to server to save changes. Since indexes are not serialized, no need to clone them
            return(clone);
        }
        public override IObjectsDataSet Clone(IObjectsDataSet rootDataSet)
        {
            var  clone = new GOUserObjectsDataSet(rootDataSet as ObjectsDataSet);
            bool completed;

            foreach (var keyValue in this.GOUserObjects)
            {
                var cloneObject = (GOUserDataObject)keyValue.Value.Clone(false);
                cloneObject.InternalObjectId = keyValue.Value.InternalObjectId;

                completed = false;
                var count = 0;
                while (!completed && count++ < 15)
                {
                    completed = clone.GOUserObjects.TryAdd(keyValue.Key, cloneObject);
                }
            }

            foreach (var keyValue in this.GOUserObjectInternalIds)
            {
                completed = false;
                var count = 0;
                while (!completed && count++ < 15)
                {
                    completed = clone.GOUserObjectInternalIds.TryAdd(keyValue.Key, keyValue.Value);
                }
            }


            foreach (var fkKeyValue in this.UserProfile_FKIndex)
            {
                var iscompleted = false;
                var count2      = 0;
                while (!iscompleted && count2++ < 15)
                {
                    iscompleted = clone.UserProfile_FKIndex.TryAdd(fkKeyValue.Key, new List <int>());
                }

                foreach (var pk in fkKeyValue.Value)
                {
                    clone.UserProfile_FKIndex[fkKeyValue.Key].Add(pk);
                }
            }



            return(clone);
        }