public void startGame(List <ConnectedPlayer> players) { protocol = gameMaster.protocol; gamePlaying = true; this.players = players; team1 = GameOverlord.getEnemyList(2); team2 = GameOverlord.getEnemyList(1); StartCoroutine(updateGameStatus()); allTeams.AddRange(team1); allTeams.AddRange(team2); broadcastBoard(new BoardUpdate(allTeams, new List <Soldier>(), 0, Time.time), true); }
public override void initProtocol(CommProtocol protocol) { this.protocol = (SoldiersProtocol)protocol; }