public Item(DroppedItem item, ZoneCharacter pNewOwner, sbyte pSlot) { DatabaseItem dbi = new DatabaseItem(); dbi.Amount = item.Amount; dbi.Character = pNewOwner.character; dbi.ObjectID = item.ItemID; dbi.Slot = pSlot; Program.Entity.AddToDatabaseItems(dbi); Program.Entity.SaveChanges(); _item = dbi; ItemID = item.ItemID; pNewOwner.InventoryItems.Add(pSlot, this); }
public Drop(Item item, MapObject dropper, int x, int y, int secondsToLive) { if (item is Equip) { Item = new DroppedEquip(item as Equip); } else { Item = new DroppedItem(item); } DroppedBy = dropper; Position = new Vector2(x, y); Expire = Program.CurrentTime.AddSeconds(secondsToLive); CanTake = true; }
public static void ObtainedItem(ZoneCharacter character, DroppedItem item, ObtainedItemStatus status) { using (var packet = new Packet(SH12Type.ObtainedItem)) { packet.WriteUShort(item.ItemID); packet.WriteInt(item.Amount); packet.WriteUShort((ushort)status); packet.WriteUShort(0xffff); character.Client.SendPacket(packet); } }