public static void UseSkillWithPositionHandler(ZoneClient client, Packet packet) { ushort skillid; uint x, y; if (!packet.TryReadUShort(out skillid) || !packet.TryReadUInt(out x) || !packet.TryReadUInt(out y)) { Log.WriteLine(LogLevel.Warn, "Couldn't read UseSkillWithPosition packet. {0} ", client); return; } Skill skill; if (!client.Character.SkillsActive.TryGetValue(skillid, out skill)) { Log.WriteLine(LogLevel.Warn, "User tried to use a wrong skill. {0} {1} ", skillid, client); return; } var self = client.Character; var block = self.Map.Block; if (x == 0 || y == 0 || x > block.Width || y > block.Height) { Log.WriteLine(LogLevel.Warn, "User tried to use skill out of map boundaries. {0} {1} {2} {3}", x, y, skillid, client); return; } var pos = new Vector2((int)x, (int)y); if (skill.Info.MaxTargets <= 1) { // No AoE skill :s Log.WriteLine(LogLevel.Warn, "User tried to use skill with no MaxTargets or less than 1. {0} {1}", skillid, client); return; } self.AttackSkillAoE(skillid, x, y); }