示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            backGround = Content.Load <Texture2D>("Graphics\\Stars");

            Texture2D playerTexture = Content.Load <Texture2D>("Graphics\\Player");

            Player.SetTexture(playerTexture);

            Texture2D wallTexture = Content.Load <Texture2D>("Graphics\\Wall");

            Wall.SetTexture(wallTexture);

            Texture2D boxTexture = Content.Load <Texture2D>("Graphics\\Box");

            Box.SetTexture(boxTexture);

            Texture2D boxParkingTexture = Content.Load <Texture2D>("Graphics\\Box Parking");

            BoxParking.SetTexture(boxParkingTexture);

            Texture2D floorTexture = Content.Load <Texture2D>("Graphics\\Floor");

            Floor.SetTexture(floorTexture);

            font = Content.Load <SpriteFont>("Fonts\\GameFont");
        }