public Game(Level game) { _level = game; var bytes = Levels.ResourceManager.GetObject(game.Name) as Byte[]; if (bytes == null) return; _lines = Encoding.UTF8.GetString(bytes).Split(new[] {"\n", "\r\n"}, StringSplitOptions.None); _map = new Map(_lines); InitiateTimer(); }
public void Reset() { _map = new Map(_lines); _moves = 0; _playtime = 0; InitiateTimer(); }