public NodeTitle(GameUI myGameUI, int myDepth) : base(myGameUI, myDepth, myGameUI.Puzzle.Details.Name, new Font("Lucida Console", 17f), new SolidBrush(Color.Yellow), new SolidBrush(Color.DarkOrange), new VectorInt(myGameUI.GameCoords.WindowRegion.TopMiddle.Add(-50, 3))) { secondLine = new NodeEffectText(myGameUI, myDepth - 1, "Sokoban rocks!", CurrentAbsolute.Add(0, 30)); secondLine.Brush = new SolidBrush(secondLineColour); secondLine.Font = new Font("Arial", 11f); secondLine.IsVisible = false; currentLine = 0; lines = GetTextLines().ToArray(); myGameUI.Add(secondLine); chain = new ActionChain(); chain.Add(new ActionMethod(SelectNextMessage)); chain.Add(new ActionCounter(20, 250, 4, new ActionDelegate(SetAlpha))); // FadeIn chain.Add(new ActionCounter(0, 50)); // wait chain.Add(new ActionCounter(250, 0, -7, new ActionDelegate(SetAlpha))); // FadeOut chain.Add(new ActionRetartChain(chain)); chain.Init(); }
public NodePuzzleWin(GameUI myGameUI, int myDepth, VectorInt pos) : base(myGameUI, myDepth) { CurrentAbsolute = pos; chain = new ActionChain(); chain.Add(new ActionCounter(0, 100, 2, ReSizeText)); chain.Init(); winner = new NodeEffectText(myGameUI, myDepth+1, "Congratz!!!", new Font("Arial", 10f), font, fontBK, pos); myGameUI.Add(winner); }