public void ProcessScanLine(ScanLineData data, Vertex va, Vertex vb, Vertex vc, Vertex vd, Color4 color, Texture texture) { var pa = va.Coordinates; var pb = vb.Coordinates; var pc = vc.Coordinates; var pd = vd.Coordinates; var gradient1 = pa.Y != pb.Y ? (data.CurrentY - pa.Y) / (pb.Y - pa.Y) : 1; var gradient2 = pc.Y != pd.Y ? (data.CurrentY - pc.Y) / (pd.Y - pc.Y) : 1; int sx = (int)MathLib.Interpolate(pa.X, pb.X, gradient1); int ex = (int)MathLib.Interpolate(pc.X, pd.X, gradient2); float z1 = MathLib.Interpolate(pa.Z, pb.Z, gradient1); float z2 = MathLib.Interpolate(pc.Z, pd.Z, gradient2); var snl = MathLib.Interpolate(data.NDotla, data.NDotlb, gradient1); var enl = MathLib.Interpolate(data.NDotlc, data.NDotld, gradient2); var su = MathLib.Interpolate(data.ua, data.ub, gradient1); var eu = MathLib.Interpolate(data.uc, data.ud, gradient2); var sv = MathLib.Interpolate(data.va, data.vb, gradient1); var ev = MathLib.Interpolate(data.vc, data.vd, gradient2); for (int index = sx; index < ex; index++) { var grad = (index - sx) / (float)(ex - sx); var z = MathLib.Interpolate(z1, z2, grad); var ndotl = MathLib.Interpolate(snl, enl, grad); var u = MathLib.Interpolate(su, eu, grad); var v = MathLib.Interpolate(sv, ev, grad); var textureColor = texture?.Map(u, v) ?? new Color4(1, 1, 1, 1); DrawPoint(index, data.CurrentY, z, new Color4( color.Red * ndotl * textureColor.Red, color.Green * ndotl * textureColor.Green, color.Blue * ndotl * textureColor.Blue, color.Alpha * textureColor.Alpha)); } }
public void DrawTriangle(Vertex v0, Vertex v1, Vertex v2, Color4 color, Texture texture) { if (v0.Coordinates.Y > v1.Coordinates.Y) { var temp = v1; v1 = v0; v0 = temp; } if (v1.Coordinates.Y > v2.Coordinates.Y) { var temp = v1; v1 = v2; v2 = temp; } if (v0.Coordinates.Y > v1.Coordinates.Y) { var temp = v1; v1 = v0; v0 = temp; } var p0 = v0.Coordinates; var p1 = v1.Coordinates; var p2 = v2.Coordinates; //var vnFace = (v0.Normal + v1.Normal + v2.Normal) / 3f; //var centerPoint = (v0.WorldCoordinates + v1.WorldCoordinates + v2.WorldCoordinates) / 3f; //var ndotl = MathLib.ComputeNDotL(centerPoint, vnFace, lightPos); //var data = new ScanLineData{NDotla = ndotl}; //var cent = (v0.Coordinates + v1.Coordinates + v2.Coordinates) / 3f; //DrawBresenhamLine(cent, cent + vnFace * 10); float nl0 = MathLib.ComputeNDotL(v0.WorldCoordinates, v0.Normal, lightPos); float nl1 = MathLib.ComputeNDotL(v1.WorldCoordinates, v1.Normal, lightPos); float nl2 = MathLib.ComputeNDotL(v2.WorldCoordinates, v2.Normal, lightPos); var data = new ScanLineData(); float dP0P1, dP0P2; if (p1.Y - p0.Y > 0) { dP0P1 = (p1.X - p0.X) / (p1.Y - p0.Y); } else { dP0P1 = 0; } if (p2.Y - p0.Y > 0) { dP0P2 = (p2.X - p0.X) / (p2.Y - p0.Y); } else { dP0P2 = 0; } if (dP0P1 > dP0P2) { for (var y = (int)p0.Y; y <= (int)p2.Y; y++) { data.CurrentY = y; if (y < p1.Y) { data.NDotla = nl0; data.NDotlb = nl2; data.NDotlc = nl0; data.NDotld = nl1; data.ua = v0.TextureCoordinates.X; data.ub = v2.TextureCoordinates.X; data.uc = v0.TextureCoordinates.X; data.ud = v1.TextureCoordinates.X; data.va = v0.TextureCoordinates.Y; data.vb = v2.TextureCoordinates.Y; data.vc = v0.TextureCoordinates.Y; data.vd = v1.TextureCoordinates.Y; ProcessScanLine(data, v0, v2, v0, v1, color, texture); } else { data.NDotla = nl0; data.NDotlb = nl2; data.NDotlc = nl1; data.NDotld = nl2; data.ua = v0.TextureCoordinates.X; data.ub = v2.TextureCoordinates.X; data.uc = v1.TextureCoordinates.X; data.ud = v2.TextureCoordinates.X; data.va = v0.TextureCoordinates.Y; data.vb = v2.TextureCoordinates.Y; data.vc = v1.TextureCoordinates.Y; data.vd = v2.TextureCoordinates.Y; ProcessScanLine(data, v0, v2, v1, v2, color, texture); } } } else { for (var y = (int)p0.Y; y <= (int)p2.Y; y++) { data.CurrentY = y; if (y < p1.Y) { data.NDotla = nl0; data.NDotlb = nl1; data.NDotlc = nl0; data.NDotld = nl2; data.ua = v0.TextureCoordinates.X; data.ub = v1.TextureCoordinates.X; data.uc = v0.TextureCoordinates.X; data.ud = v2.TextureCoordinates.X; data.va = v0.TextureCoordinates.Y; data.vb = v1.TextureCoordinates.Y; data.vc = v0.TextureCoordinates.Y; data.vd = v2.TextureCoordinates.Y; ProcessScanLine(data, v0, v1, v0, v2, color, texture); } else { data.NDotla = nl1; data.NDotlb = nl2; data.NDotlc = nl0; data.NDotld = nl2; data.ua = v1.TextureCoordinates.X; data.ub = v2.TextureCoordinates.X; data.uc = v0.TextureCoordinates.X; data.ud = v2.TextureCoordinates.X; data.va = v1.TextureCoordinates.Y; data.vb = v2.TextureCoordinates.Y; data.vc = v0.TextureCoordinates.Y; data.vd = v2.TextureCoordinates.Y; ProcessScanLine(data, v1, v2, v0, v2, color, texture); } } } }