示例#1
0
        void Init()
        {
            device = new Device(this.panel2.Width, this.panel2.Height);

            mesh = new Mesh("Cube", 8,12);
            mesh.Vertices[0] = new SharpDX.Vector3(-1, 1, 1);
            mesh.Vertices[1] = new SharpDX.Vector3(1, 1, 1);
            mesh.Vertices[2] = new SharpDX.Vector3(-1, -1, 1);
            mesh.Vertices[3] = new SharpDX.Vector3(1, -1, 1);
            mesh.Vertices[4] = new SharpDX.Vector3(-1, 1, -1);
            mesh.Vertices[5] = new SharpDX.Vector3(1, 1, -1);
            mesh.Vertices[6] = new SharpDX.Vector3(1, -1, -1);
            mesh.Vertices[7] = new SharpDX.Vector3(-1, -1, -1);

            mesh.Faces[0] = new Face { A = 0, B = 1, C = 2 };
            mesh.Faces[1] = new Face { A = 1, B = 2, C = 3 };
            mesh.Faces[2] = new Face { A = 1, B = 3, C = 6 };
            mesh.Faces[3] = new Face { A = 1, B = 5, C = 6 };
            mesh.Faces[4] = new Face { A = 0, B = 1, C = 4 };
            mesh.Faces[5] = new Face { A = 1, B = 4, C = 5 };

            mesh.Faces[6] = new Face { A = 2, B = 3, C = 7 };
            mesh.Faces[7] = new Face { A = 3, B = 6, C = 7 };
            mesh.Faces[8] = new Face { A = 0, B = 2, C = 7 };
            mesh.Faces[9] = new Face { A = 0, B = 4, C = 7 };
            mesh.Faces[10] = new Face { A = 4, B = 5, C = 6 };
            mesh.Faces[11] = new Face { A = 4, B = 6, C = 7 };

            camera = new Camera();
            camera.Postion = new SharpDX.Vector3(0, 0, 10f);
            camera.Target = SharpDX.Vector3.Zero;
        }
示例#2
0
        // Loading the JSON file in an asynchronous manner
        public async Task<Mesh[]> LoadJSONFileAsync(string fileName)
        {
            var meshes = new List<Mesh>();
            var file = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(fileName);
            var data = await Windows.Storage.FileIO.ReadTextAsync(file);
            dynamic jsonObject = Newtonsoft.Json.JsonConvert.DeserializeObject(data);

            for (var meshIndex = 0; meshIndex < jsonObject.meshes.Count; meshIndex++)
            {
                var verticesArray = jsonObject.meshes[meshIndex].vertices;
                // Faces
                var indicesArray = jsonObject.meshes[meshIndex].indices;

                var uvCount = jsonObject.meshes[meshIndex].uvCount.Value;
                var verticesStep = 1;

                // Depending of the number of texture's coordinates per vertex
                // we're jumping in the vertices array  by 6, 8 & 10 windows frame
                switch ((int)uvCount)
                {
                    case 0:
                        verticesStep = 6;
                        break;
                    case 1:
                        verticesStep = 8;
                        break;
                    case 2:
                        verticesStep = 10;
                        break;
                }

                // the number of interesting vertices information for us
                var verticesCount = verticesArray.Count / verticesStep;
                // number of faces is logically the size of the array divided by 3 (A, B, C)
                var facesCount = indicesArray.Count / 3;
                var mesh = new Mesh(jsonObject.meshes[meshIndex].name.Value, verticesCount, facesCount);

                // Filling the Vertices array of our mesh first
                for (var index = 0; index < verticesCount; index++)
                {
                    var x = (float)verticesArray[index * verticesStep].Value;
                    var y = (float)verticesArray[index * verticesStep + 1].Value;
                    var z = (float)verticesArray[index * verticesStep + 2].Value;
                    // Loading the vertex normal exported by Blender
                    var nx = (float)verticesArray[index * verticesStep + 3].Value;
                    var ny = (float)verticesArray[index * verticesStep + 4].Value;
                    var nz = (float)verticesArray[index * verticesStep + 5].Value;
                    mesh.Vertices[index] = new Vertex { Coordinates = new Vector3(x, y, z), Normal = new Vector3(nx, ny, nz) };
                }

                // Then filling the Faces array
                for (var index = 0; index < facesCount; index++)
                {
                    var a = (int)indicesArray[index * 3].Value;
                    var b = (int)indicesArray[index * 3 + 1].Value;
                    var c = (int)indicesArray[index * 3 + 2].Value;
                    mesh.Faces[index] = new Face { A = a, B = b, C = c };
                }

                // Getting the position you've set in Blender
                var position = jsonObject.meshes[meshIndex].position;
                mesh.Position = new Vector3((float)position[0].Value, (float)position[1].Value, (float)position[2].Value);
                meshes.Add(mesh);
            }
            return meshes.ToArray();
        }