示例#1
0
 public HighscoreEntry GetHighscoreEntry(HighscoreKey key)
 {
     // There should just be one element in this list.
     IEnumerable<HighscoreEntry> highscoreEntry = from k in Entries
                                                  where k.Key.Diff == key.Diff
                                                  where k.Key.Place == key.Place
                                                  select k.Value;
     return highscoreEntry.ElementAt(0);
 }
示例#2
0
        public HighscoreEntry GetHighscoreEntry(HighscoreKey key)
        {
            // There should just be one element in this list.
            IEnumerable <HighscoreEntry> highscoreEntry = from k in Entries
                                                          where k.Key.Diff == key.Diff
                                                          where k.Key.Place == key.Place
                                                          select k.Value;

            return(highscoreEntry.ElementAt(0));
        }
示例#3
0
        public override bool Equals(object obj)
        {
            HighscoreKey hk = (HighscoreKey)obj;

            if ((Place == hk.Place) && (Diff == hk.Diff))
            {
                return(true);
            }
            return(false);
        }
示例#4
0
        public bool AddIfHighScore(Difficulty d, int seconds)
        {
            HighscoreEntry he = new HighscoreEntry(seconds);
            HighscoreKey hk = new HighscoreKey(4, d);
            Entries[hk] = he;

            var myList = Entries.ToList();
            myList.Sort((firstPair, secondPair) =>
                {
                    int diffAsIntFirst = (int)firstPair.Key.Diff;
                    int diffAsIntSecond = (int)secondPair.Key.Diff;
                    if (diffAsIntFirst < diffAsIntSecond)
                        return -1;
                    else if (diffAsIntFirst > diffAsIntSecond)
                        return 1;
                    return firstPair.Value.Seconds.CompareTo(secondPair.Value.Seconds);
                }
            );

            // Trim the list to just 3 elements per diff list.
            int count = 0;
            Difficulty prevDiff = Difficulty.Easy;
            for (int i = 0; i < myList.Count; ++i)
            {
                var keyValuePair = myList.ElementAt(i);
                HighscoreEntry entryValue = keyValuePair.Value;
                HighscoreKey entryKey = keyValuePair.Key;
                if (entryKey.Diff == prevDiff)
                    ++count;
                else
                    count = 1;
                if (count > 3)
                {
                    myList.RemoveAt(i);
                    --i;
                    continue;
                }
                prevDiff = entryKey.Diff;
                myList.ElementAt(i).Key.Place = count;
            }

            Entries = myList.ToDictionary(t => t.Key, t => t.Value);

            var listOfSimilar = (from key in Entries
                                 where key.Key.Diff == d
                                 where key.Value.Seconds == seconds
                                 select key).ToList();

            if (listOfSimilar.Count > 0)
                return true;
            return false;
        }
示例#5
0
        public bool AddIfHighScore(Difficulty d, int seconds)
        {
            HighscoreEntry he = new HighscoreEntry(seconds);
            HighscoreKey   hk = new HighscoreKey(4, d);

            Entries[hk] = he;

            var myList = Entries.ToList();

            myList.Sort((firstPair, secondPair) =>
            {
                int diffAsIntFirst  = (int)firstPair.Key.Diff;
                int diffAsIntSecond = (int)secondPair.Key.Diff;
                if (diffAsIntFirst < diffAsIntSecond)
                {
                    return(-1);
                }
                else if (diffAsIntFirst > diffAsIntSecond)
                {
                    return(1);
                }
                return(firstPair.Value.Seconds.CompareTo(secondPair.Value.Seconds));
            }
                        );

            // Trim the list to just 3 elements per diff list.
            int        count    = 0;
            Difficulty prevDiff = Difficulty.Easy;

            for (int i = 0; i < myList.Count; ++i)
            {
                var            keyValuePair = myList.ElementAt(i);
                HighscoreEntry entryValue   = keyValuePair.Value;
                HighscoreKey   entryKey     = keyValuePair.Key;
                if (entryKey.Diff == prevDiff)
                {
                    ++count;
                }
                else
                {
                    count = 1;
                }
                if (count > 3)
                {
                    myList.RemoveAt(i);
                    --i;
                    continue;
                }
                prevDiff = entryKey.Diff;
                myList.ElementAt(i).Key.Place = count;
            }

            Entries = myList.ToDictionary(t => t.Key, t => t.Value);

            var listOfSimilar = (from key in Entries
                                 where key.Key.Diff == d
                                 where key.Value.Seconds == seconds
                                 select key).ToList();

            if (listOfSimilar.Count > 0)
            {
                return(true);
            }
            return(false);
        }
示例#6
0
 private async void DisplayHighScore()
 {
     await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
         {
             HighscoreKey key = new HighscoreKey();
             key.Diff = _difficulty;
             key.Place = 1;
             HighscoreEntry currentEntry = _gameInfo.GetHighscoreEntry(key);
             HighscoresText.Text = FormatTime(currentEntry.Seconds);
         });
 }