//Card or Coin public static string ChoosePaymentMethod() { Console.WriteLine("Enter 1 to pay with card, Enter 2 to pay with coins: "); string userInput = Console.ReadLine(); string verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 2); return(verifiedUserInput); }
//Customer chooses a soda public static string MakeSelection(SodaMachine sodaMachine, string paymentMethod) { Console.WriteLine("Please make a selection: \n"); sodaMachine.DisplayCurrentInventory(); string userInput; string verifiedUserInput; if (paymentMethod == "1") // Display if card payment { Console.Write("Select a soda: "); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 3); // Only allow customer to choose a soda } else // Display if coin payment { Console.Write("\nSelect a soda, or enter 0 to insert more coins: "); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 0, 3); // Allow customer to choose to input more coins if (verifiedUserInput == "0") // Return to prompt interface to enter more coins { return(verifiedUserInput); } } bool canExists = false; while (!canExists) { switch (verifiedUserInput) { case "1": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Cola"); break; case "2": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Orange Soda"); break; case "3": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Root Beer"); break; } if (!canExists) // Prompt to make another choice if soda their is sold out { Console.WriteLine("This soda is sold out. Please make another selection."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 3); } } return(verifiedUserInput); }
//Give option to purchase again //run simulation again public bool RunSimulationAgain() { bool runAgain; Console.Write("\nWould you like to purchase another soda?\nType 1 for yes, Type 2 to end simulation: "); string userInput = Console.ReadLine(); string verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 2); if (verifiedUserInput == "1") { runAgain = true; return(runAgain); } else { runAgain = false; return(runAgain); } }
//Insert user payment public void InsertPayment(SodaMachine sodaMachine) { DisplayContents(wallet); Console.WriteLine("\nType 1 to insert quarter\nType 2 to insert dime\nType 3 to insert nickel\nType 4 to insert penny"); string userInput = Console.ReadLine(); string verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); Coin insertedCoin = null; while (insertedCoin == null) { switch (verifiedUserInput) { case "1": bool coinExists = Verification.CheckIfObjectExists(wallet.coins, "Quarter"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Quarter") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any quarters to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "2": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Dime"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Dime") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any dimes to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "3": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Nickel"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Nickel") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any nickels to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "4": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Penny"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Penny") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any pennies to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; } } sodaMachine.hopperIn.Add(insertedCoin); }