static void Main(string[] args) { SodaMachine machine = new SodaMachine(); //purpose? // handle bad user input, ensuring that any user input is validated and reobtained if necessary //What do you need for the method? //Method What can it do? }
//Customer chooses a soda public static string MakeSelection(SodaMachine sodaMachine, string paymentMethod) { Console.WriteLine("Please make a selection: \n"); sodaMachine.DisplayCurrentInventory(); string userInput; string verifiedUserInput; if (paymentMethod == "1") // Display if card payment { Console.Write("Select a soda: "); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 3); // Only allow customer to choose a soda } else // Display if coin payment { Console.Write("\nSelect a soda, or enter 0 to insert more coins: "); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 0, 3); // Allow customer to choose to input more coins if (verifiedUserInput == "0") // Return to prompt interface to enter more coins { return(verifiedUserInput); } } bool canExists = false; while (!canExists) { switch (verifiedUserInput) { case "1": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Cola"); break; case "2": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Orange Soda"); break; case "3": canExists = Verification.CheckIfObjectExists(sodaMachine.inventory, "Root Beer"); break; } if (!canExists) // Prompt to make another choice if soda their is sold out { Console.WriteLine("This soda is sold out. Please make another selection."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 3); } } return(verifiedUserInput); }
// member methods public void RunSimulation() { // Choose card or coin string paymentMethod = UserInterface.ChoosePaymentMethod(); string userSelection = "0"; if (paymentMethod == "1") { Console.Clear(); //display available funds customer.InsertPayment(customer.wallet.card); //pick soda userSelection = UserInterface.MakeSelection(sodaMachine, paymentMethod); //check funds are available bool canCompleteTransaction = sodaMachine.ProcessTransaction(userSelection, customer); if (canCompleteTransaction) { double sodaCost = Math.Round(SodaMachine.GetSodaCost(userSelection), 2); sodaMachine.CompleteTransaction(customer, sodaCost, userSelection); } else // Funds not available { sodaMachine.CancelTransaction(); } } else { //User can enter more money while (userSelection == "0") { //Insert coin into hopper customer.InsertPayment(sodaMachine); double moneyInHopper = Math.Round(Verification.CountMoney(sodaMachine.hopperIn), 2); // Count money in hopper Console.Clear(); Console.WriteLine($"Money inserted: {moneyInHopper:C2}\n"); // Display money in hopper //Choose soda OR enter more money userSelection = UserInterface.MakeSelection(sodaMachine, paymentMethod); } // Break once user chooses soda bool canCompleteTransaction = sodaMachine.ProcessTransaction(userSelection); if (canCompleteTransaction) // If adequate amount of money passed in { sodaMachine.CompleteTransaction(customer, userSelection); } else // If inadequate amount of money passed in { sodaMachine.CancelTransaction(customer); } } }
//constructor public Simulation() { sodaMachine = new SodaMachine(); customer = new Customer(); }
public Simulation() { sodaMachine = new SodaMachine(); customer = new Customer(); temporaryRegister = new List <Coin>(); }
//Insert user payment public void InsertPayment(SodaMachine sodaMachine) { DisplayContents(wallet); Console.WriteLine("\nType 1 to insert quarter\nType 2 to insert dime\nType 3 to insert nickel\nType 4 to insert penny"); string userInput = Console.ReadLine(); string verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); Coin insertedCoin = null; while (insertedCoin == null) { switch (verifiedUserInput) { case "1": bool coinExists = Verification.CheckIfObjectExists(wallet.coins, "Quarter"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Quarter") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any quarters to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "2": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Dime"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Dime") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any dimes to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "3": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Nickel"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Nickel") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any nickels to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; case "4": coinExists = Verification.CheckIfObjectExists(wallet.coins, "Penny"); if (coinExists) { for (int i = 0; i < wallet.coins.Count; i++) { if (wallet.coins[i].name == "Penny") { insertedCoin = wallet.coins[i]; wallet.coins.RemoveAt(i); break; } } } else { Console.WriteLine("You do not have any pennies to insert. Choose another coin."); userInput = Console.ReadLine(); verifiedUserInput = Verification.VerifyUserInput(userInput, 1, 4); break; } break; } } sodaMachine.hopperIn.Add(insertedCoin); }