public void FillRegister() { Quarter quarter = new Quarter(); Dime dime = new Dime(); Nickle nickle = new Nickle(); Penny penny = new Penny(); for (int i = 0; i < 20; i++) { quarter = new Quarter(); register.Add(quarter); } for (int i = 0; i < 10; i++) { dime = new Dime(); register.Add(dime); } for (int i = 0; i < 20; i++) { nickle = new Nickle(); register.Add(nickle); } for (int i = 0; i < 50; i++) { penny = new Penny(); register.Add(penny); } }
public SodaMachine() { register = new List <Coin>(); inventory = new List <Can>(); temporaryRegister = new List <Coin>(); for (int i = 0; i < 20; i++) { Quarter quarter = new Quarter(); register.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); register.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); register.Add(nickle); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); register.Add(penny); } for (int i = 0; i < 10; i++) { RootBeer rootBeer = new RootBeer(); Cola cola = new Cola(); OrangeSoda orangeSoda = new OrangeSoda(); inventory.Add(cola); inventory.Add(rootBeer); inventory.Add(orangeSoda); } }
public List <Coin> ChooseCoins(Coin coin, string coinName) { List <Coin> coins = new List <Coin>(); while (coinName != "stop") { if (coinName == "quarter") { coin = new Quarter(); coins.Add(coin); } else if (coinName == "nickel") { coin = new Nickle(); coins.Add(coin); } else if (coinName == "dime") { coin = new Dime(); coins.Add(coin); } else if (coinName == "penny") { coin = new Penny(); coins.Add(coin); } } return(coins); }
//member methods public void AddCoinstoWallet() { //create a for loop to add the coins for (int i = 0; i < 10; i++) { Penny penny = new Penny(); coins.Add(penny); } for (int i = 0; i < 12; i++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); coins.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); coins.Add(nickle); } }
public Wallet() { coins = new List <Coin>(); for (int index = 0; index < 16; index++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int index = 0; index < 10; index++) { Dime dime = new Dime(); coins.Add(dime); } for (int index = 0; index < 10; index++) { Nickle nickle = new Nickle(); coins.Add(nickle); } for (int index = 0; index < 50; index++) { Penny penny = new Penny(); coins.Add(penny); } card = new Card(); }
public void AddCoinsToRegisterForPurchase(Can can) { double remainingChangeAmountToAdd = can.Cost; while () // while there is still change to be added to the register { // determine what coin to add to the register (using division?) // create (instantiate) the coin object to add to the register // add the created coin object to the register // lower the value of 'remainingChangeAmountToAdd by the value of the coin that was just added //Quarter quarter = new Quarter(); //Dime dime = new Dime(); if (remainingChangeAmountToAdd > .25) // we can add a quarter { Quarter quarter = new Quarter(); register.Add(quarter); remainingChangeAmountToAdd -= quarter.Value; } else if (remainingChangeAmountToAdd > .10) // we should add a dime next { Dime dime = new Dime(); register.Add(dime); remainingChangeAmountToAdd -= dime.Value; } else if (remainingChangeAmountToAdd > .05) { Nickle nickle = new Nickle(); register.Add(nickle); remainingChangeAmountToAdd -= nickle.Value; } else { Penny penny = new Penny(); register.Add(penny); remainingChangeAmountToAdd -= penny.Value; } } }
public List <Coin> CreateChange(double changeValue) { double change = changeValue; List <Coin> createdChange = new List <Coin>(); new List <Coin>(); while (change > 0) { if (change >= 0.25) { change = change - 0.25 + 0.000001; Quarter quarter = new Quarter(); createdChange.Add(quarter); } else if (change >= 0.10) { change -= 0.10 + 0.000001; Dime dime = new Dime(); createdChange.Add(dime); } else if (change >= 0.05) { change -= 0.05 + 0.000001; Nickle nickle = new Nickle(); createdChange.Add(nickle); } else if (change >= 0.009997999999999993) { change -= .01; Penny penny = new Penny(); createdChange.Add(penny); } else { break; } } return(createdChange); }
//member methods public void FillWallet() { for (int i = 0; i < 12; i++) { quarter = new Quarter(); coins.Add(quarter); } for (int i = 0; i < 10; i++) { dime = new Dime(); coins.Add(dime); } for (int i = 0; i < 10; i++) { nickle = new Nickle(); coins.Add(nickle); } for (int i = 0; i < 10; i++) { penny = new Penny(); coins.Add(penny); } }
//Methods(Can Do) public void MoneyInWallet() { for (int i = 0; i < 4; i++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); coins.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); coins.Add(nickle); } for (int i = 0; i < 100; i++) { Penny penny = new Penny(); coins.Add(penny); } }
private void StartingChange() { for (int i = 0; i < 12; i++) { Quarter quarter = new Quarter(); customerCoins.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); customerCoins.Add(dime); } for (int i = 0; i < 10; i++) { Nickle nickle = new Nickle(); customerCoins.Add(nickle); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); customerCoins.Add(penny); } }
//Methods(Can Do) public void InsertChangeInRegister() { for (int i = 0; i < 20; i++) { Quarter quarter = new Quarter(); register.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); register.Add(dime); } for (int i = 0; i < 20; i++) { Nickle nickle = new Nickle(); register.Add(nickle); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); register.Add(penny); } }
public static string PickCoins() { Console.WriteLine("Select which coins you would like to use to pay: \n" + "--- ( 1 ) = Penny --- \n" + "--- ( 2 ) = Nickle --- \n" + "--- ( 3 ) = Dime --- \n" + "--- ( 4 ) = Quarter --- \n"); ConsoleKeyInfo thing = Console.ReadKey(); Coin coin; if (thing.Key == ConsoleKey.D1) { coin = new Penny("Penny"); Console.WriteLine(" You have deposited .01 cents!"); return("Penny"); } else if (thing.Key == ConsoleKey.D2) { coin = new Nickle("Nickle"); Console.WriteLine(" You have deposited .05 cents!"); return("Nickle"); } else if (thing.Key == ConsoleKey.D3) { coin = new Dime("Dime"); Console.WriteLine(" You have deposited .10 cents!"); return("Dime"); } else if (thing.Key == ConsoleKey.D4) { coin = new Quarter("Quarter"); Console.WriteLine(" You have deposited .25 cents!"); return("Quarter"); } else { Console.Clear(); return("nothing"); } }
public Wallet() { coins = new List <Coin>(); for (int i = 0; i < 12; i++) { Quarter quarter = new Quarter(); coins.Add(quarter); } for (int i = 0; i < 10; i++) { Dime dime = new Dime(); coins.Add(dime); } for (int i = 0; i < 10; i++) { Nickle nickle = new Nickle(); coins.Add(nickle); } for (int i = 0; i < 50; i++) { Penny penny = new Penny(); coins.Add(penny); } }
public static Nickle Nickle() { Nickle nickle = new Nickle(); return(nickle); }