/// <summary>
        /// 清除客户端
        /// </summary>
        /// <param name="userToken"></param>
        public void CloseClientSocket(SocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }

            DelegateState.ReomveTCPStateInfo(userToken);
            string socketInfo = string.Format(" 删除地址: {0}",
                                              userToken.ConnectSocket.RemoteEndPoint);

            try
            {
                userToken.SendUserTokenAll.Clear();//清除设备连接
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                DelegateState.ServerStateInfo("断开连接 " + socketInfo + " error, message: {1}" + E.Message);
            }
            userToken.LoginFlag = false;
            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源
            serverconfig.semap.Release();   //增加个一信号量
            m_asyncSocketUserTokenPool.Push(userToken);
            AsyncSocketUserList.Remove(userToken);
        }
        /// <summary>
        /// 异步发送及接收回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void IO_Completed(object sender, SocketAsyncEventArgs asyncEventArgs)
        {
            SocketUserToken userToken = asyncEventArgs.UserToken as SocketUserToken;

            userToken.ActiveDateTime = DateTime.Now;
            try
            {
                lock (userToken)
                {
                    if (asyncEventArgs.LastOperation == SocketAsyncOperation.Receive)
                    {
                        ProcessReceive(asyncEventArgs);
                    }
                    else if (asyncEventArgs.LastOperation == SocketAsyncOperation.Send)
                    {
                        ProcessSend(asyncEventArgs);
                    }
                    else
                    {
                        throw new ArgumentException("最后一次操作完成套接字接收或发送");
                    }
                }
            }
            catch (Exception ex)
            {
                DelegateState.ServerStateInfo("异步发送及接收回调函数: IO_Completed " + userToken.ConnectSocket + " error, message: " + ex.Message);
            }
        }
        /// <summary>
        /// 添加新客户
        /// </summary>
        /// <param name="acceptEventArgs"></param>
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            if (acceptEventArgs.AcceptSocket.RemoteEndPoint == null)
            {
                throw new Exception("服务器停止.");
            }

            DelegateState.ServerStateInfo(" TCP - 客户端:" + acceptEventArgs.AcceptSocket.RemoteEndPoint + "连接");
            DelegateState.ServerConnStateInfo(acceptEventArgs.AcceptSocket.RemoteEndPoint.ToString(), "TCP");

            SocketUserToken userToken = m_asyncSocketUserTokenPool.Pop();

            m_asyncSocketUserList.Add(userToken);
            userToken.ConnectSocket   = acceptEventArgs.AcceptSocket;
            userToken.ConnectDateTime = DateTime.Now;
            try
            {
                bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs);//异步回调函数确定
                if (!willRaiseEvent)
                {
                    lock (userToken)
                    {
                        ProcessReceive(userToken.ReceiveEventArgs);
                    }
                }
            }
            catch (Exception e)
            {
                DelegateState.ServerStateInfo("连接端 " + userToken.ConnectSocket + " 错误, 错误信息: " + e.Message);
            }
            StartAccept(acceptEventArgs);//递归继续异步监控客户端
        }
        /// <summary>
        /// 异步接收请求
        /// </summary>
        /// <param name="socketAsyncEventArgs"></param>
        private void ProcessReceive(SocketAsyncEventArgs socketAsyncEventArgs)
        {
            SocketUserToken userToken = socketAsyncEventArgs.UserToken as SocketUserToken;

            if (userToken.ConnectSocket == null)
            {
                return;
            }

            userToken.ActiveDateTime = DateTime.Now;

            if (userToken.ReceiveEventArgs.BytesTransferred > 0 && userToken.ReceiveEventArgs.SocketError == SocketError.Success)
            {
                int offset = userToken.ReceiveEventArgs.Offset;
                int count  = userToken.ReceiveEventArgs.BytesTransferred;
                if ((userToken.InvokeElement == null) & (userToken.ConnectSocket != null)) // 第一次发送的数据为-初始话是登录模式 还是 信息模式
                {
                    BuildingInvokeElement(userToken);
                    //  offset = offset + 1;
                    //  count = count - 1;
                }
                //  userToken.InvokeElement =
                if (userToken.InvokeElement == null) //如果没有解析对象,提示非法连接并关闭连接
                {
                    DelegateState.ServerStateInfo("非法连接:" + userToken.ConnectSocket.RemoteEndPoint);
                    CloseClientSocket(userToken);
                }
                else
                {
                    if (count > 0)                                                                                     //处理接收数据
                    {
                        if (!userToken.InvokeElement.ProcessReceive(userToken.ReceiveEventArgs.Buffer, offset, count)) //处理数据
                        {
                            //如果处理数据返回失败,则断开连接
                            CloseClientSocket(userToken);
                        }
                        else
                        {
                            bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //继续异步接收
                            if (!willRaiseEvent)
                            {
                                ProcessReceive(userToken.ReceiveEventArgs);
                            }
                        }
                    }
                }
            }
            else
            {
                DelegateState.ServerStateInfo(string.Format("空数据,断线 {0}",
                                                            userToken.ConnectSocket.RemoteEndPoint));
                CloseClientSocket(userToken);
            }
        }
 /// <summary>
 /// 异步监控回调函数
 /// </summary>
 private void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
 {
     try
     {
         ProcessAccept(e);
     }
     catch (Exception ex)
     {
         DelegateState.ServerStateInfo("连接异常:" + ex.Message);
         //DelegateState.ServerStateInfo(ex.StackTrace);
     }
 }
        /// <summary>
        /// 启动UDP
        /// </summary>
        public void Start()
        {
            if (IsStartListening)
            {
                return;
            }

            semap            = new Semaphore(30000, 30000);
            IsStartListening = true;
            thread           = new Thread(new ThreadStart(StartAccept));
            thread.Start();
            m_DaemonThread = new DaemonThreadUDP(this);
            DelegateState.ServerStateInfo("UDP服务器启动...");
        }
        /// <summary>
        /// 初始化类,确定是登录或者发送信息 和其它的API
        /// </summary>
        /// <param name="userToken"></param>
        private void BuildingInvokeElement(SocketUserToken userToken)
        {
            //获取接收的0个字节-初始化是登录还是信息
            byte flag = userToken.ReceiveEventArgs.Buffer[userToken.ReceiveEventArgs.Offset];

            if (flag == (byte)ProtocolFlags.Login)
            {
                userToken.InvokeElement = new LoginSocketProtocol(this, userToken);
            }

            if (userToken.InvokeElement != null)
            {
                DelegateState.ServerStateInfo(userToken.ConnectSocket.RemoteEndPoint + "登录初始化");
            }
        }
示例#8
0
        /// <summary>
        /// 启动服务器
        /// </summary>
        /// <param name="localEndPoint"></param>
        public void Start()
        {
            if (IsStartListening)
            {
                return;
            }

            IsStartListening = true;
            Init();
            listenSocket = new Socket(serverconfig.locahostEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            listenSocket.Bind(serverconfig.locahostEndPoint);
            listenSocket.Listen(serverconfig.numConnections);
            DelegateState.ServerStateInfo("TCP服务器启动...");
            StartAccept(null);
            serverconfig.m_daemonThread = new DaemonThread(this);//启动连接超时判断
        }
示例#9
0
        /// <summary>
        /// 信息组装
        /// </summary>
        /// <param name="protocolText"></param>
        /// <returns></returns>
        public bool DecodeProtocolText(string protocolText)
        {
            //再次组装前,先清除上一次信息
            m_header = "";
            m_names.Clear();
            m_values.Clear();
            int speIndex = protocolText.IndexOf(ProtocolKeys.ReturnWrap);

            if (speIndex < 0)
            {
                return(false);
            }
            else
            {
                //协议组装
                string[] tmpNameValues = protocolText.Split(new string[] { ProtocolKeys.ReturnWrap }, StringSplitOptions.RemoveEmptyEntries);
                if (tmpNameValues.Length < 2) //每次命令至少包括两行
                {
                    return(false);
                }
                for (int i = 0; i < tmpNameValues.Length; i++)//解析
                {
                    string[] tmpStr = tmpNameValues[i].Split(new string[] { ProtocolKeys.EqualSign }, StringSplitOptions.None);
                    if (tmpStr.Length > 1)     //存在等号
                    {
                        if (tmpStr.Length > 2) //超过两个等号,返回失败
                        {
                            return(false);
                        }
                        if (tmpStr[0].Equals(ProtocolKeys.Command, StringComparison.CurrentCultureIgnoreCase))//找到命令
                        {
                            m_command = tmpStr[1];
                            DelegateState.ServerStateInfo("Command命令:" + m_command);
                        }
                        else
                        {
                            m_names.Add(tmpStr[0].ToLower());//(当多条命令需要一次处理时候,需要)
                            m_values.Add(tmpStr[1]);
                        }
                    }
                }
            }
            return(true);
        }
示例#10
0
        //登录
        public bool DoLogin()
        {
            socketUserToken.ActiveDateTime = DateTime.Now;
            string userName = "";
            string password = "";

            if (InDataParser.GetValue(ProtocolKeys.UserName, ref userName) & InDataParser.GetValue(ProtocolKeys.Password, ref password))
            {
                if (password.Equals(HelpCommonLib.ComminClass.MD5Encrypt("admin", 16), StringComparison.CurrentCultureIgnoreCase))
                {
                    socketUserToken.UserName = "******";
                    if (password.Length > 4)//物联网时,区分是设备还是用户 密码大于4的是用户
                    {
                        socketUserToken.isDevice = false;
                        SocketUserSearchHorse();
                        DelegateState.ServerStateInfo(socketUserToken.ConnectSocket.RemoteEndPoint.ToString() + "用户登录成功");
                        DelegateState.AddTCPuserStateInfo(socketUserToken);
                    }
                    else
                    {
                        socketUserToken.isDevice = true;
                        m_asyncSocketServer.AsyncSocketDeviceList.Add(socketUserToken);
                        DelegateState.ServerStateInfo(socketUserToken.ConnectSocket.RemoteEndPoint.ToString() + "设备连接成功");
                        DelegateState.AddTCPdeviceStateInfo(socketUserToken);
                    }
                    socketUserToken.LoginFlag = true;
                    socketUserToken.ReceiveBuffer.Clear();
                    socketUserToken.SendBuffer.ClearPacket();

                    OutDataParser.Clear();
                    OutDataParser.AddResponse();
                    OutDataParser.AddCommand(ProtocolCodes.Success.ToString());//添加返回信息   插入-1
                    return(true);
                }
                socketUserToken.LoginFlag = false;
                return(false);
            }
            socketUserToken.LoginFlag = false;
            return(false);
        }
示例#11
0
 public void DaemonThreadStart()
 {
     while (m_thread.IsAlive)
     {
         SocketUserUDP[] userUDPArray = new SocketUserUDP[m_asyncudpServer.DeviceInfoList.Count];
         m_asyncudpServer.DeviceInfoList.CopyTo(userUDPArray);
         for (int i = 0; i < userUDPArray.Length; i++)
         {
             if (!m_thread.IsAlive)
             {
                 break;
             }
             try
             {
                 if ((DateTime.Now - userUDPArray[i].ActiveDateTime).Milliseconds > m_asyncudpServer.socketTimeoutMs)
                 {
                     lock (userUDPArray[i])
                     {
                         m_asyncudpServer.DeviceInfoList.Remove(userUDPArray[i]);
                     }
                 }
                 for (int x = 0; x < 60 * 1000 / 10; x++) //每十分钟检测一次
                 {
                     if (!m_thread.IsAlive)
                     {
                         break;
                     }
                     Thread.Sleep(100);
                 }
                 TeartbeatCount++;
                 DelegateState.ServerStateInfo("UDP:" + TeartbeatCount + "心跳检测");
             }
             catch (Exception ex)
             {
                 DelegateState.ServerStateInfo("Error:类[DaemonThreadUDP]" + ex.Message);
             }
         }
     }
 }
 public void DaemonThreadStart()
 {
     while (m_thread.IsAlive)
     {
         SocketUserToken[] userTokenArray = null;
         m_asyncSocketServer.AsyncSocketUserList.CopyList(ref userTokenArray);
         for (int i = 0; i < userTokenArray.Length; i++)
         {
             if (!m_thread.IsAlive)
             {
                 break;
             }
             try
             {
                 if ((DateTime.Now - userTokenArray[i].ActiveDateTime).Milliseconds > m_asyncSocketServer.serverconfig.socketTimeoutMs)
                 {
                     lock (userTokenArray[i])
                     {
                         m_asyncSocketServer.CloseClientSocket(userTokenArray[i]);
                     }
                 }
                 for (int x = 0; x < 60 * 1000 / 10; x++) //每十分钟检测一次
                 {
                     if (!m_thread.IsAlive)
                     {
                         break;
                     }
                     Thread.Sleep(100);
                 }
                 TeartbeatCount++;
                 DelegateState.TeartbeatServerStateInfo(TeartbeatCount);
             }
             catch (Exception ex)
             {
                 DelegateState.ServerStateInfo("Error:类[DaemonThread]" + ex.Message);
             }
         }
     }
 }
 /// <summary>
 /// 监控
 /// </summary>
 public void StartAccept()
 {
     //异步操作
     //m_sListen.BeginReceiveFrom(
     //m_sListen.Buffer, 0, state.Buffer.Length,
     //m_sListen.None,
     //ref m_sListen.RemoteEP,
     //EndReceiveFromCallback,
     //state);
     m_sListen.ReceiveFrom(BufferData, ref RemoteEndPoint);
     semap.WaitOne();
     if (BufferData[0] == 0x1)
     {
         string        username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         SocketUserUDP userUdp  = new SocketUserUDP();
         userUdp.ipEndPoint     = RemoteEndPoint;
         userUdp.ActiveDateTime = DateTime.Now;
         userUdp.UserName       = username;
         userUdp.password       = username;
         if (userUdp.password.Length > 4)
         {
             //密码小于4是设备
             DeviceInfoList.Add(userUdp);
             DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端设备连接");
         }
         else
         {
             UserInfoList.Add(userUdp);
             DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端用户连接");
         }
         m_sListen.SendTo(Encoding.UTF8.GetBytes("连接成功!"), RemoteEndPoint);
         DelegateState.ServerConnStateInfo(RemoteEndPoint.ToString(), "UDP");
     }
     else if (BufferData[0] == 0x2)
     {
         string username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         foreach (SocketUserUDP user in DeviceInfoList)
         {
             if (user.UserName == username)
             {
                 user.ActiveDateTime = DateTime.Now;
                 m_sListen.SendTo(Encoding.UTF8.GetBytes(user.ipEndPoint.ToString()), RemoteEndPoint);
                 DelegateState.ServerStateInfo(RemoteEndPoint.ToString() + "远端用户:" + user.UserName + "搜索设备.");
             }
         }
     }
     else if (BufferData[0] == 0x3)
     {
         string username = Encoding.UTF8.GetString(BufferData, 1, BufferData.Length);
         foreach (SocketUserUDP user in UserInfoList)
         {
             if (user.UserName == username)
             {
                 DeviceInfoList.Remove(user);
                 DelegateState.ServerStateInfo("UDP:" + RemoteEndPoint.ToString() + "远端用户退出");
                 break;
             }
         }
     }
     else
     {
         DelegateState.ServerStateInfo("UDP:" + RemoteEndPoint.ToString() + "发送空数据");
     }
     semap.Release();
     StartAccept();
 }
        /// <summary>
        /// 协议组装/继续接收
        /// </summary>
        /// <param name="buffer">byte[]</param>
        /// <param name="offset"></param>
        /// <param name="count"></param>
        /// <returns></returns>
        public virtual bool ProcessReceive(byte[] buffer, int offset, int count) //接收异步事件返回的数据,用于对数据进行缓存和分包
        {
            //m_activeDT = DateTime.UtcNow;
            //DynamicBufferManager receiveBuffer = m_socketUserToken.ReceiveBuffer;
            //receiveBuffer.WriteBuffer(buffer, offset, count);//把刚刚接收的信息加入到缓存中
            //bool result = true;

            ////按照长度分包
            //int packetLength = BitConverter.ToInt32(receiveBuffer.Buffer, 0); //获取包长度
            //if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.DataCount > 10 * 1024 * 1024)) //最大Buffer异常保护
            //    return false;

            //if (receiveBuffer.DataCount >= packetLength) //packetLength收到的数据达到包长度
            //{
            //    //命令 组装-如果组装失败则继续接收:如果组装成功-则删除
            //    result = ProcessPacket(receiveBuffer.Buffer, offset, packetLength);
            //    if (result)
            //        receiveBuffer.Clear(packetLength);//清理已经处理的协议
            //    else
            //        return result;
            //}
            //return true;

            ///////////******下面的程序考虑粘包的情况。******//////
            m_activeDT = DateTime.UtcNow;
            DynamicBufferManager receiveBuffer = m_socketUserToken.ReceiveBuffer;

            receiveBuffer.WriteBuffer(buffer, offset, count);
            bool result = true;

            while (true)
            {
                if (receiveBuffer.Buffer.Length > 11)
                {
                    // int packetLength = (int)((receiveBuffer.Buffer[1] << 8) | receiveBuffer.Buffer[2]);

                    int packetLength = getLength(receiveBuffer.Buffer[11]);
                    //   Console.WriteLine(packetLength+"-------------------");
                    //if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.DataCount > 10 * 1024 * 1024))
                    if ((packetLength > 16064))
                    {
                        DelegateState.ServerStateInfo("(packetLength > 16064 packetLength= " + packetLength.ToString());
                        return(false);
                    }
                    if ((receiveBuffer.DataCount > 10 * 1024 * 1024))
                    {
                        DelegateState.ServerStateInfo("(receiveBuffer.DataCount> 10 * 1024* 1024  receiveBuffer.DataCount > 10 * 1024* 1024  ");
                        return(false);
                    }
                    if (packetLength == 0)
                    {
                        return(false);
                    }
                    if (receiveBuffer.DataCount >= packetLength)
                    {
                        // while (1)
                        {
                            result = ProcessPacket(receiveBuffer.Buffer, offset, packetLength);
                            if (result)
                            {
                                receiveBuffer.Clear(packetLength);
                                if (receiveBuffer.DataCount > 0)
                                {
                                    continue;
                                }
                                else
                                {
                                    break;
                                }
                            }
                            else
                            {
                                return(result);
                            }
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }
                else
                {
                    return(true);
                }
            }

            return(true);
        }