private void Server_GameResultReceived(object sender, System.EventArgs e)
        {
            if (e is SocketData args)
            {
                Dispatcher.Invoke(delegate
                {
                    switch (args.Type)
                    {
                    case DataType.Result:
                        lock (_lockObj)
                        {
                            _isMeasuring = false;
                        }

                        foreach (var item in args.Result.UserScores)
                        {
                            this.logManager.Items.Add($"User: {item.User.Name}/{item.User.School}, Score: {item.Score}");
                            this.logManager.Items.Add("--------------------------------------------------------");
                        }

                        var data    = ConvertJsonToByteArray(_jsonFilePathArray[3]);
                        bool isSent = _server.Send(data);

                        if (isSent)
                        {
                            Dispatcher.Invoke(delegate
                            {
                                this.logManager.Items.Add("Send rank.");
                            });
                        }
                        break;

                    case DataType.Rank:
                        break;
                    }
                });
            }
        }